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  2. Discrete-event simulation - Wikipedia

    en.wikipedia.org/wiki/Discrete-event_simulation

    Between consecutive events, no change in the system is assumed to occur; thus the simulation time can directly jump to the occurrence time of the next event, which is called next-event time progression. In addition to next-event time progression, there is also an alternative approach, called incremental time progression, where time is broken up ...

  3. C signal handling - Wikipedia

    en.wikipedia.org/wiki/C_signal_handling

    In the C Standard Library, signal processing defines how a program handles various signals while it executes. A signal can report some exceptional behavior within the program (such as division by zero), or a signal can report some asynchronous event outside the program (such as someone striking an interactive attention key on a keyboard).

  4. DOM event - Wikipedia

    en.wikipedia.org/wiki/DOM_event

    Keyboard events. HTML frame/object events. HTML form events. User interface events. Mutation events (notification of any changes to the structure of a document). Progress events [5] (used by XMLHttpRequest and File API [6]). Note that the event classification above is not exactly the same as W3C's classification.

  5. C (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_(programming_language)

    This is an accepted version of this page This is the latest accepted revision, reviewed on 17 January 2025. General-purpose programming language "C programming language" redirects here. For the book, see The C Programming Language. Not to be confused with C++ or C#. C Logotype used on the cover of the first edition of The C Programming Language Paradigm Multi-paradigm: imperative (procedural ...

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    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  7. SystemC - Wikipedia

    en.wikipedia.org/wiki/SystemC

    SystemC is a set of C++ classes and macros which provide an event-driven simulation interface (see also discrete event simulation).These facilities enable a designer to simulate concurrent processes, each described using plain C++ syntax.

  8. Event-driven programming - Wikipedia

    en.wikipedia.org/wiki/Event-driven_programming

    The actual logic is contained in event-handler routines. These routines handle the events to which the main program will respond. For example, a single left-button mouse-click on a command button in a GUI program may trigger a routine that will open another window, save data to a database or exit the application.

  9. Arithmetic progression topologies - Wikipedia

    en.wikipedia.org/wiki/Arithmetic_progression...

    Two-sided arithmetic progressions in are subsets of the form +:= {+:}, where , and > The intersection of two such arithmetic progressions is either empty, or is another arithmetic progression of the same form: