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  2. Creational pattern - Wikipedia

    en.wikipedia.org/wiki/Creational_pattern

    In other words, they create independency for objects and classes. Consider applying creational patterns when: A system should be independent of how its objects and products are created. A set of related objects is designed to be used together. Hiding the implementations of a class library or product, revealing only their interfaces.

  3. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    You may call two different objects apple and orange a fruit if the object fruit exists, and both apple and orange have fruit as their prototype. The idea of the fruit class does not exist explicitly, but can be modeled as the equivalence class of the objects sharing the same prototype, or as the set of objects satisfying a certain interface ...

  4. Value theory - Wikipedia

    en.wikipedia.org/wiki/Value_theory

    According to this view, a thing has intrinsic value if the source of its value is an intrinsic property, meaning that the value does not depend on how the thing is related to other objects. Extrinsic value, by contrast, depends on external relations. This view sees instrumental value as one type of extrinsic value based on causal relations.

  5. Value type and reference type - Wikipedia

    en.wikipedia.org/wiki/Value_type_and_reference_type

    Many languages have explicit pointers or references. Reference types differ from these in that the entities they refer to are always accessed via references; for example, whereas in C++ it's possible to have either a std:: string and a std:: string *, where the former is a mutable string and the latter is an explicit pointer to a mutable string (unless it's a null pointer), in Java it is only ...

  6. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    One example of a commonly used documentation format is the one used by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides in their book Design Patterns. It contains the following sections: Pattern Name and Classification: A descriptive and unique name that helps in identifying and referring to the pattern.

  7. Object pool pattern - Wikipedia

    en.wikipedia.org/wiki/Object_pool_pattern

    The object pool design pattern creates a set of objects that may be reused. When a new object is needed, it is requested from the pool. If a previously prepared object is available, it is returned immediately, avoiding the instantiation cost. If no objects are present in the pool, a new item is created and returned.

  8. Inheritance (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Inheritance_(object...

    This is where one class serves as a superclass (base class) for more than one sub class. For example, a parent class, A, can have two subclasses B and C. Both B and C's parent class is A, but B and C are two separate subclasses. Hybrid inheritance Hybrid inheritance is when a mix of two or more of the above types of inheritance occurs.

  9. Association (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Association_(object...

    The objects that are related via the association are considered to act in a role with respect to the association, if object's current state in the active situation allows the other associated objects to use the object in the manner specified by the role. A role can be used to distinguish two objects of the same class when describing its use in ...