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  2. Rollout (backgammon) - Wikipedia

    en.wikipedia.org/wiki/Rollout_(backgammon)

    A rollout is an analysis technique for backgammon positions and moves. A rollout consists of playing the same position many times (with different dice rolls) and recording the results. The balance of wins and losses is used to evaluate the equity of the position. Historically this was done by hand, but it is now undertaken primarily by computer ...

  3. Backgammon opening theory - Wikipedia

    en.wikipedia.org/wiki/Backgammon_opening_theory

    The table below summarizes the preferred moves for each of the 15 possible opening rolls, as selected by detailed computer simulations, referred to as "rollouts". [3]The first column is the move that the rollout says gives the most equity (i.e. the average profit or loss that one would net, per game, by playing the position to conclusion an infinite number of times). [4]

  4. Mia (game) - Wikipedia

    en.wikipedia.org/wiki/Mia_(game)

    Unlike most dice games, the value of the roll is not the sum of the dice. Instead, the highest die is multiplied by ten and then added to the other die. The roll is 21 and is 65. The highest roll is 21 which is called Mia, followed by the doubles from 66 to 11, and then all other rolls from 65 down to 31. Thus, the complete order of rolls (from ...

  5. Backgammon notation - Wikipedia

    en.wikipedia.org/wiki/Backgammon_notation

    Dice rolls are shown either as "4-2" or "42", denoting a roll of four on one die and two on the other. Moves are recorded using the notation: 4-2: 8/4 6/4. This denotes a roll of 4-2, and the corresponding checker moves from point 8 to 4 and from 6 to 4. [1] [2] After this move, the board will appear as shown in Figure 2.

  6. Fudge (role-playing game system) - Wikipedia

    en.wikipedia.org/wiki/Fudge_(role-playing_game...

    The same Good attribute would be considered Poor if you were to roll three minus sides and one blank. The same dice roll can be achieved with six-sided dice, treating a 1 or 2 as [−], a 3–4 as [ ] and a 5–6 as [+]. There are also several alternative dice systems available that use ten-sided dice, coins, or playing cards.

  7. Dice notation - Wikipedia

    en.wikipedia.org/wiki/Dice_notation

    7th Sea and Legend of the Five Rings use only 10-sided dice, so it omits the number of sides, using notation of the form , meaning "roll eight ten-sided dice, keep the highest six, and sum them."Although using a roll and keep system, Cortex Plus games all use roll all the dice of different sizes and keep two (normally the two best), although a ...

  8. Long Nardy - Wikipedia

    en.wikipedia.org/wiki/Long_Nardy

    If they roll the same number, the dice are re-rolled. If the game consists of several rounds, then the colour of the pieces alternates, and the next round is started by the player who played the current round as Black. The player's moves are based on the roll of the two dice, which should be thrown from a special leather dice cup. The dice must ...

  9. Game mechanics - Wikipedia

    en.wikipedia.org/wiki/Game_mechanics

    An example is a player rolling a die or dice to determine how many board spaces to move a game token. Dice often determine the outcomes of in-game conflict between players, with different outcomes of the die/dice roll of different benefit (or adverse effect) to each player involved. This occurs in games that simulate direct conflicts of interest.