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On October 26, 2006 Strategy First re-released Fleet Command as SCS-Fleet Command, without the "Jane's" branding. It was released as part of a three-game retail package called Naval Combat Pack, which also included 688(I) Hunter/Killer and Sub Command and also includes a video CD A Century of Silent Service.
In 1979, Task Force Games published Star Fleet Battles, a tactical board wargame based on the original Star Trek television series and movies. In 1983, a new version of the game was released as the Commander's Edition. Concurrent with this, Task Force Games started to publish supplements called Commander's SSD Books. Each of these contained the ...
Craig Sheeley reviewed Star Fleet Battles Commander's Rulebook, Volume II in Space Gamer No. 70. [1] Sheeley commented that "If you want to keep up with the latest rules, to complete your Volume I or to replace your worn-out expansions cheaply, then Volume II is worth its price. But I must warn you that you can have as much fun with less outlay ...
Craig Sheeley reviewed Star Fleet Battles Commander's Rulebook in Space Gamer No. 66. [1] Sheeley commented that "The Commander's Rulebook is what Star Fleet Battles should have been in the first place. If you have a photographic memory and can remember where every rule is with the old system, you won't need this rulebook.
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Dangerous Waters can use and import scenario scripts from these other games: 688(I) Hunter/Killer, Sub Command, and Fleet Command. In 2009, a community-made mod titled Reinforce Alert was released, which added new playable naval, surface, and air units to the game.
Task Force Games was a game company started in 1979 by Allen Eldridge and Stephen V. Cole.TFG published many games, most notably including both Star Fleet Battles (currently published by the original designers, Amarillo Design Bureau) and the Starfire series of games (which is now published by Starfire Design Studio), which were later novelized by David Weber into such books as In Death Ground ...
Task Force Games published Star Fleet Battles in 1979, and reviewers quickly noted its extreme complexity. [3] [4] [5] Seven years later, Task Force Games published Introduction to Star Fleet Battles, written by the original game designer Stephen V. Cole, as a means of teaching new players the various layers of complexity, one layer at a time.