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The Fresnel equations (or Fresnel coefficients) describe the reflection and transmission of light (or electromagnetic radiation in general) when incident on an interface between different optical media.
In 3D computer graphics, Schlick’s approximation, named after Christophe Schlick, is a formula for approximating the contribution of the Fresnel factor in the specular reflection of light from a non-conducting interface (surface) between two media.
Reflection from a stratified interface. The Abeles matrix method [3] [4] [5] is a computationally fast and easy way to calculate the specular reflectivity from a stratified interface, as a function of the perpendicular momentum transfer, Q z: = =
Kirchhoff's integral theorem, sometimes referred to as the Fresnel–Kirchhoff integral theorem, [3] uses Green's second identity to derive the solution of the homogeneous scalar wave equation at an arbitrary spatial position P in terms of the solution of the wave equation and its first order derivative at all points on an arbitrary closed surface as the boundary of some volume including P.
Reflectivity is the square of the magnitude of the Fresnel reflection coefficient, [4] which is the ratio of the reflected to incident electric field; [5] as such the reflection coefficient can be expressed as a complex number as determined by the Fresnel equations for a single layer, whereas the reflectance is always a positive real number.
Diagram showing vectors used to define the BRDF. All vectors are unit length. points toward the light source. points toward the viewer (camera). is the surface normal.. The bidirectional reflectance distribution function (BRDF), symbol (,), is a function of four real variables that defines how light from a source is reflected off an opaque surface. It is employed in the optics of real-world ...
The sector contour used to calculate the limits of the Fresnel integrals. This can be derived with any one of several methods. One of them [5] uses a contour integral of the function around the boundary of the sector-shaped region in the complex plane formed by the positive x-axis, the bisector of the first quadrant y = x with x ≥ 0, and a circular arc of radius R centered at the origin.
The Fresnel number is a useful concept in physical optics. The Fresnel number establishes a coarse criterion to define the near and far field approximations. Essentially, if Fresnel number is small – less than roughly 1 – the beam is said to be in the far field. If Fresnel number is larger than 1, the beam is said to be near field. However ...