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  2. Silhouette edge - Wikipedia

    en.wikipedia.org/wiki/Silhouette_edge

    In computer graphics, a silhouette edge on a 3D body projected onto a 2D plane (display plane) is the collection of points whose outwards surface normal is perpendicular to the view vector. Due to discontinuities in the surface normal, a silhouette edge is also an edge which separates a front facing face from a back facing face.

  3. Multiview orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Multiview_orthographic...

    An auxiliary view or pictorial, is an orthographic view that is projected into any plane other than one of the six primary views. [3] These views are typically used when an object has a surface in an oblique plane. By projecting into a plane parallel with the oblique surface, the true size and shape of the surface are shown.

  4. Viewing frustum - Wikipedia

    en.wikipedia.org/wiki/Viewing_frustum

    A view frustum The appearance of an object in a pyramid of vision When creating a parallel projection, the viewing frustum is shaped like a box as opposed to a pyramid.. In 3D computer graphics, a viewing frustum [1] or view frustum [2] is the region of space in the modeled world that may appear on the screen; it is the field of view of a perspective virtual camera system.

  5. Kármán line - Wikipedia

    en.wikipedia.org/wiki/Kármán_line

    Earth's atmosphere photographed from the International Space Station.The orange and green line of airglow is at roughly the altitude of the Kármán line. [1]The Kármán line (or von Kármán line / v ɒ n ˈ k ɑːr m ɑː n /) [2] is a conventional definition of the edge of space.

  6. Distance from a point to a plane - Wikipedia

    en.wikipedia.org/wiki/Distance_from_a_point_to_a...

    The point on the plane in terms of the original coordinates can be found from this point using the above relationships between and , between and , and between and ; the distance in terms of the original coordinates is the same as the distance in terms of the revised coordinates.

  7. Z-fighting - Wikipedia

    en.wikipedia.org/wiki/Z-fighting

    As the distance between near and far clip planes increases, and in particular the near plane is selected near the eye, the greater the likelihood exists that z-fighting between primitives will occur. With large virtual environments inevitably there is an inherent conflict between the need to resolve visibility in the distance and in the ...

  8. SolidWorks - Wikipedia

    en.wikipedia.org/wiki/SolidWorks

    SolidWorks (stylized as SOLIDWORKS) is a brand within Dassault Systèmes that develops and markets software for solid modeling computer-aided design (CAD), computer-aided engineering (CAE), 3D CAD design, collaboration, analysis, and product data management. [2] The company introduced one of the first 3D CAD applications designed to run on a ...

  9. SpaceClaim - Wikipedia

    en.wikipedia.org/wiki/SpaceClaim

    SpaceClaim's 3D direct modeling technology is primarily expressed through its user interface in four tools: pull, move, fill, and combine: Pull contains most creation features found in traditional CAD systems, determining its behavior through users’ selection and though the use of secondary tool guides.