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  2. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    A constructor is a special method that is called automatically when an object is created. Its purpose is to initialize the members of the object. Constructors have the same name as the class and do not return anything explicitly. Implicitly, they will return the newly created object when called via the new operator. They may take parameters ...

  3. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    C# (/ ˌ s iː ˈ ʃ ɑːr p / see SHARP) [b] is a general-purpose high-level programming language supporting multiple paradigms.C# encompasses static typing, [16]: 4 strong typing, lexically scoped, imperative, declarative, functional, generic, [16]: 22 object-oriented (class-based), and component-oriented programming disciplines.

  4. Character large object - Wikipedia

    en.wikipedia.org/wiki/Character_large_object

    It is a collection of character data in a database management system, usually stored in a separate location that is referenced in the table itself. Oracle and IBM Db2 provide a construct explicitly named CLOB, [1] [2] and the majority of other database systems support some form of the concept, often labeled as text, memo or long character fields.

  5. Naming convention (programming) - Wikipedia

    en.wikipedia.org/wiki/Naming_convention...

    In practice, the available CLASS words would be a list of less than two dozen terms. CLASS words, typically positioned on the right (suffix), served much the same purpose as Hungarian notation prefixes. The purpose of CLASS words, in addition to consistency, was to specify to the programmer the data type of a particular data field. Prior to the ...

  6. Namespace - Wikipedia

    en.wikipedia.org/wiki/Namespace

    In computing, a namespace is a set of signs (names) that are used to identify and refer to objects of various kinds. A namespace ensures that all of a given set of objects have unique names so that they can be easily identified. Namespaces are commonly structured as hierarchies to allow reuse of names in different contexts.

  7. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    In object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages , but generally the shared aspects consist of state ( variables ) and behavior ( methods ) that are each either associated with a particular object or with all objects of that class.

  8. List of Unicode characters - Wikipedia

    en.wikipedia.org/wiki/List_of_Unicode_characters

    HTML and XML provide ways to reference Unicode characters when the characters themselves either cannot or should not be used. A numeric character reference refers to a character by its Universal Character Set/Unicode code point, and a character entity reference refers to a character by a predefined name. A numeric character reference uses the ...

  9. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    The messages that flow between computers to request services in a client-server environment can be designed as the linearizations of objects defined by class objects known to both the client and the server. For example, a simple linearized object would consist of a length field, a code point identifying the class, and a data value.