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  2. Conversion between quaternions and Euler angles - Wikipedia

    en.wikipedia.org/wiki/Conversion_between...

    A direct formula for the conversion from a quaternion to Euler angles in any of the 12 possible sequences exists. [2] For the rest of this section, the formula for the sequence Body 3-2-1 will be shown. If the quaternion is properly normalized, the Euler angles can be obtained from the quaternions via the relations:

  3. Quaternions and spatial rotation - Wikipedia

    en.wikipedia.org/wiki/Quaternions_and_spatial...

    3D visualization of a sphere and a rotation about an Euler axis (^) by an angle of In 3-dimensional space, according to Euler's rotation theorem, any rotation or sequence of rotations of a rigid body or coordinate system about a fixed point is equivalent to a single rotation by a given angle about a fixed axis (called the Euler axis) that runs through the fixed point. [6]

  4. Rotation formalisms in three dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_formalisms_in...

    Expression of the rotation matrix in terms of quaternion parameters involves no trigonometric functions; It is simple to combine two individual rotations represented as quaternions using a quaternion product; Like rotation matrices, quaternions must sometimes be renormalized due to rounding errors, to make sure that they correspond to valid ...

  5. Axis–angle representation - Wikipedia

    en.wikipedia.org/wiki/Axis–angle_representation

    The angle θ and axis unit vector e define a rotation, concisely represented by the rotation vector θe.. In mathematics, the axis–angle representation parameterizes a rotation in a three-dimensional Euclidean space by two quantities: a unit vector e indicating the direction of an axis of rotation, and an angle of rotation θ describing the magnitude and sense (e.g., clockwise) of the ...

  6. Euler angles - Wikipedia

    en.wikipedia.org/wiki/Euler_angles

    Expressing rotations in 3D as unit quaternions instead of matrices has some advantages: Concatenating rotations is computationally faster and numerically more stable. Extracting the angle and axis of rotation is simpler. Interpolation is more straightforward. See for example slerp. Quaternions do not suffer from gimbal lock as Euler angles do.

  7. Charts on SO (3) - Wikipedia

    en.wikipedia.org/wiki/Charts_on_SO(3)

    In geometry the rotation group is the group of all rotations about the origin of three-dimensional Euclidean space R 3 under the operation of composition. [1] By definition, a rotation about the origin is a linear transformation that preserves length of vectors (it is an isometry) and preserves orientation (i.e. handedness) of space.

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