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The instruction cycle (also known as the fetch–decode–execute cycle, or simply the fetch–execute cycle) is the cycle that the central processing unit (CPU) follows from boot-up until the computer has shut down in order to process instructions. It is composed of three main stages: the fetch stage, the decode stage, and the execute stage.
The instruction cycle (also known as the fetch–decode–execute cycle, or simply the fetch-execute cycle) is the cycle that the central processing unit (CPU) follows from boot-up until the computer has shut down in order to process instructions. It is composed of three main stages: the fetch stage, the decode stage, and the execute stage.
The term "latency" is used in computer science often and means the time from when an operation starts until it completes. Thus, instruction fetch has a latency of one clock cycle (if using single-cycle SRAM or if the instruction was in the cache). Thus, during the Instruction Fetch stage, a 32-bit instruction is fetched from the instruction memory.
The green instruction can proceed to the Execute stage and then to the Write-back stage as scheduled, but the purple instruction is stalled for one cycle at the Fetch stage. The blue instruction, which was due to be fetched during cycle 3, is stalled for one cycle, as is the red instruction after it.
In computer architecture, cycles per instruction (aka clock cycles per instruction, clocks per instruction, or CPI) is one aspect of a processor's performance: the average number of clock cycles per instruction for a program or program fragment. [1] It is the multiplicative inverse of instructions per cycle.
The instruction unit (I-unit or IU), also called, e.g., instruction fetch unit (IFU), instruction issue unit (IIU), instruction sequencing unit (ISU), in a central processing unit (CPU) is responsible for organizing program instructions to be fetched from memory, and executed, in an appropriate order, and for forwarding them to an execution unit (E-unit or EU).
When a next-line predictor points to aligned groups of 2, 4, or 8 instructions, the branch target will usually not be the first instruction fetched, and so the initial instructions fetched are wasted. Assuming for simplicity, a uniform distribution of branch targets, 0.5, 1.5, and 3.5 instructions fetched are discarded, respectively.
Instructions in a pipelined processor are performed in several stages, so that at any given time several instructions are being processed in the various stages of the pipeline, such as fetch and execute. There are many different instruction pipeline microarchitectures, and instructions may be executed out-of-order. A hazard occurs when two or ...