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  2. Instruction cycle - Wikipedia

    en.wikipedia.org/wiki/Instruction_cycle

    The instruction cycle (also known as the fetch–decode–execute cycle, or simply the fetch–execute cycle) is the cycle that the central processing unit (CPU) follows from boot-up until the computer has shut down in order to process instructions. It is composed of three main stages: the fetch stage, the decode stage, and the execute stage.

  3. Classic RISC pipeline - Wikipedia

    en.wikipedia.org/wiki/Classic_RISC_pipeline

    The term "latency" is used in computer science often and means the time from when an operation starts until it completes. Thus, instruction fetch has a latency of one clock cycle (if using single-cycle SRAM or if the instruction was in the cache). Thus, during the Instruction Fetch stage, a 32-bit instruction is fetched from the instruction memory.

  4. Instruction pipelining - Wikipedia

    en.wikipedia.org/wiki/Instruction_pipelining

    The green instruction can proceed to the Execute stage and then to the Write-back stage as scheduled, but the purple instruction is stalled for one cycle at the Fetch stage. The blue instruction, which was due to be fetched during cycle 3, is stalled for one cycle, as is the red instruction after it.

  5. Execution (computing) - Wikipedia

    en.wikipedia.org/wiki/Execution_(computing)

    The instruction cycle (also known as the fetch–decode–execute cycle, or simply the fetch-execute cycle) is the cycle that the central processing unit (CPU) follows from boot-up until the computer has shut down in order to process instructions. It is composed of three main stages: the fetch stage, the decode stage, and the execute stage.

  6. Cycles per instruction - Wikipedia

    en.wikipedia.org/wiki/Cycles_per_instruction

    In computer architecture, cycles per instruction (aka clock cycles per instruction, clocks per instruction, or CPI) is one aspect of a processor's performance: the average number of clock cycles per instruction for a program or program fragment. [1] It is the multiplicative inverse of instructions per cycle.

  7. Branch predictor - Wikipedia

    en.wikipedia.org/wiki/Branch_predictor

    When a next-line predictor points to aligned groups of 2, 4, or 8 instructions, the branch target will usually not be the first instruction fetched, and so the initial instructions fetched are wasted. Assuming for simplicity, a uniform distribution of branch targets, 0.5, 1.5, and 3.5 instructions fetched are discarded, respectively.

  8. Fortnite players 'tricked' into unwanted purchases are ... - AOL

    www.aol.com/fortnite-players-tricked-unwanted...

    U.S. consumers who were “tricked” into purchases they didn't want from Fortnite maker Epic Games are now starting to receive refund checks, the Federal Trade Commission said this week. Back in ...

  9. Prefetch input queue - Wikipedia

    en.wikipedia.org/wiki/Prefetch_input_queue

    As the Execution Unit is executing the current instruction, the bus interface unit reads up to six (or four) bytes of opcodes in advance from the memory. The queue lengths were chosen based on simulation studies. [9] An exception is encountered when the execution unit encounters a branch instruction i.e. either a jump or a call instruction. In ...