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  2. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    [citation needed] The lower one's ping is, the lower the latency is and the less lag the player will experience. High ping and low ping are commonly used terms in online gaming, where high ping refers to a ping that causes a severe amount of lag; while any level of ping may cause lag, severe lag is usually indicated by a ping of over 100 ms. [4]

  3. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  4. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.

  5. Bufferbloat - Wikipedia

    en.wikipedia.org/wiki/Bufferbloat

    Regardless of bandwidth requirements, any type of a service which requires consistently low latency or jitter-free transmission can be affected by bufferbloat. Such services include digital voice calls (VOIP), online gaming, video chat, and other interactive applications such as radio streaming, video on demand, and remote login.

  6. Round-trip delay - Wikipedia

    en.wikipedia.org/wiki/Round-trip_delay

    RTT is a measure of the amount of time taken for an entire message to be sent to a destination and for a reply to be sent back to the sender. The time to send the message to the destination in its entirety is known as the network latency, and thus RTT is twice the latency in the network plus a processing delay at the destination. The other ...

  7. Ping - Wikipedia

    en.wikipedia.org/wiki/Ping

    Ping (video games), the network latency between computers used in online gaming; Mention (blogging), a reference to a user profile, especially called a "ping" when this delivers a notification sound; Ping.fm, a defunct microblog social network; iTunes Ping, a social network for music that was once built into Apple iTunes

  8. Lag - Wikipedia

    en.wikipedia.org/wiki/Lag

    Łąg, Poland; Lag (company), a French guitar maker Lag (cue sports), a brief pre-game competition to determine which player will go first Latency (engineering), a slower response time in computing, communications, and engineering

  9. HTTP Live Streaming - Wikipedia

    en.wikipedia.org/wiki/HTTP_Live_Streaming

    Supports HLS and Low Latency HLS in standalone and cluster modes. It can ingest WebRTC, RTMP, RTSP and can create HLS and Low Latency HLS playback endpoints: 2.11 [58] Ant Media No HLS is a out of the box feature in Community and Enterprise Editions. Low Latency HLS is a plugin that is compatible in Community and Enterprise Editions.