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  2. Immutable object - Wikipedia

    en.wikipedia.org/wiki/Immutable_object

    This means that there is no way to change those parts of the object state, even though other parts of the object may be changeable (weakly immutable). If all fields are immutable, then the object is immutable. If the whole object cannot be extended by another class, the object is called strongly immutable. [4]

  3. False (logic) - Wikipedia

    en.wikipedia.org/wiki/False_(logic)

    In fact, this is the definition of negation in some systems, [8] such as intuitionistic logic, and can be proven in propositional calculi where negation is a fundamental connective. Because p → p is usually a theorem or axiom, a consequence is that the negation of false ( ¬ ⊥ ) is true.

  4. Persistent data structure - Wikipedia

    en.wikipedia.org/wiki/Persistent_data_structure

    In computing, a persistent data structure or not ephemeral data structure is a data structure that always preserves the previous version of itself when it is modified. Such data structures are effectively immutable, as their operations do not (visibly) update the structure in-place, but instead always yield a new updated structure.

  5. const (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Const_(computer_programming)

    because the argument to f must be a variable integer, but i is a constant integer. This matching is a form of program correctness, and is known as const-correctness.This allows a form of programming by contract, where functions specify as part of their type signature whether they modify their arguments or not, and whether their return value is modifiable or not.

  6. Immutable interface - Wikipedia

    en.wikipedia.org/wiki/Immutable_interface

    In object-oriented programming, "immutable interface" is a pattern for designing an immutable object. [1] The immutable interface pattern involves defining a type which does not provide any methods which mutate state. Objects which are referenced by that type are not seen to have any mutable state, and appear immutable.

  7. Functional programming - Wikipedia

    en.wikipedia.org/wiki/Functional_programming

    Even if the involved copying that may seem implicit when dealing with persistent immutable data structures might seem computationally costly, some functional programming languages, like Clojure solve this issue by implementing mechanisms for safe memory sharing between formally immutable data. [88]

  8. Correctness (computer science) - Wikipedia

    en.wikipedia.org/wiki/Correctness_(computer_science)

    In theoretical computer science, an algorithm is correct with respect to a specification if it behaves as specified. Best explored is functional correctness, which refers to the input-output behavior of the algorithm: for each input it produces an output satisfying the specification. [1]

  9. Undecidable problem - Wikipedia

    en.wikipedia.org/wiki/Undecidable_problem

    A decision problem whose input consists of strings or more complex values is formalized as the set of numbers that, via a specific Gödel numbering, correspond to inputs that satisfy the decision problem's criteria. A decision problem A is called decidable or effectively solvable if the formalized set of A is a recursive set.