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C# 6.0 and above have ?., the null-conditional member access operator (which is also called the Elvis operator by Microsoft and is not to be confused with the general usage of the term Elvis operator, whose equivalent in C# is ??, the null coalescing operator) and ?[], the null-conditional element access operator, which performs a null-safe call of an indexer get accessor.
This allows the string to contain NUL and made finding the length need only one memory access (O(1) (constant) time), but limited string length to 255 characters. C designer Dennis Ritchie chose to follow the convention of null-termination to avoid the limitation on the length of a string and because maintaining the count seemed, in his ...
find_character(string,char) returns integer Description Returns the position of the start of the first occurrence of the character char in string. If the character is not found most of these routines return an invalid index value – -1 where indexes are 0-based, 0 where they are 1-based – or some value to be interpreted as Boolean FALSE.
By returning a null object (i.e., an empty list) instead, there is no need to verify that the return value is in fact a list. The calling function may simply iterate the list as normal, effectively doing nothing. It is, however, still possible to check whether the return value is a null object (an empty list) and react differently if desired.
The empty string is a legitimate string, upon which most string operations should work. Some languages treat some or all of the following in similar ways: empty strings, null references, the integer 0, the floating point number 0, the Boolean value false , the ASCII character NUL , or other such values.
In all modern character sets, the null character has a code point value of zero. In most encodings, this is translated to a single code unit with a zero value. For instance, in UTF-8 it is a single zero byte. However, in Modified UTF-8 the null character is encoded as two bytes: 0xC0,0x80. This allows the byte with the value of zero, which is ...
In JavaScript, there are 7 primitive data types: string, number, bigint, boolean, symbol, undefined, and null. [19] Their values are considered immutable. These are not objects and have no methods or properties; however, all primitives except undefined and null have object wrappers. [20]
Type checking determines whether and when types are verified. Static checking means that type errors are reported based on a program's text (source code). Dynamic checking means that type errors are reported based on a program's dynamic (run-time) behavior.