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White can achieve a checkmate similar to fool's mate. When the roles are reversed, however, White requires an extra third turn or half-move, known in computer chess as a ply . In both cases, the principle is the same: a player advances their f- and g-pawns such that the opponent's queen can mate along the unblocked diagonal.
The fewest moves required to deliver checkmate in chess is two, in what is known as the fool's mate (1.g4 e5 2.f3?? Qh4# and variants thereof). This happens in amateur play.
Checkmate (often shortened to ... The fool's mate, also known as the two-move checkmate, is the quickest possible checkmate. A prime example consists of the moves: 1 ...
Fool's mate – also known as the Two-Move Checkmate, it is the quickest possible checkmate in chess. A prime example consists of the moves: 1.f3 e5 2.g4 Qh4# Scholar's mate – checkmate achieved by the moves: 1.e4 e5 2.Qh5 Nc6 3.Bc4 Nf6? 4.Qxf7#. The moves might be played in a different order or in slight variation, but the basic idea is the ...
The fool's mate is the quickest possible checkmate in the game of chess. Fool's mate may also refer to: Fool's Mate, by Peter Hammill;
This difference is typical of many endgames. DTC is always smaller than or equal to DTM, but the DTM metric always leads to the quickest checkmate. Incidentally, DTC = DTM in the unusual endgame of two knights versus one pawn because capturing the pawn (the only material Black has) results in a draw, unless the capture is also checkmate.
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In the Frankenstein–Dracula Variation of the Vienna Game (1.e4 e5 2.Nc3 Nf6 3.Bc4 Nxe4), threatening checkmate with 4.Qh5 is the only way for White to play for an advantage. The Modern Defense, Monkey's Bum variation involves White threatening a Scholar's mate with an early Qf3.