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  2. Manga iconography - Wikipedia

    en.wikipedia.org/wiki/Manga_iconography

    Japanese manga has developed a visual language or iconography for expressing emotion and other internal character states. This drawing style has also migrated into anime, as many manga are adapted into television shows and films and some of the well-known animation studios are founded by manga artists.

  3. How to Draw Manga - Wikipedia

    en.wikipedia.org/wiki/How_to_Draw_Manga

    How to Draw Anime and Game Characters Vol. 2: Expressing Emotions (March 2001) How to Draw Anime and Game Characters Vol. 3: Bringing Daily Actions to Life (August 2001) How to Draw Anime and Game Characters Vol. 4: Mastering Battle and Action Moves (April 2002) How to Draw Anime and Game Characters Vol. 5: Bishoujo Game Characters (September 2003)

  4. Model sheet - Wikipedia

    en.wikipedia.org/wiki/Model_sheet

    A sample model sheet from the DVD tutorial 'Chaos&Evolutions' In visual arts, a model sheet, also known as a character board, character sheet, character study or simply a study, is a document used to help standardize the appearance, poses, and gestures of a character in arts such as animation, comics, and video games.

  5. Tatsuki Fujimoto - Wikipedia

    en.wikipedia.org/wiki/Tatsuki_Fujimoto

    Look Back topped the Kono Manga ga Sugoi! 2022 list of best manga for male readers. [ 44 ] A two-volume collection of Fujimoto's previous one-shots, Tatsuki Fujimoto Before Chainsaw Man ( 藤本タツキ短編集 , Fujimoto Tatsuki Tanpenshū , "Tatsuki Fujimoto's Short Stories") , subtitled 17–21 and 22–26 , were released on October 4 and ...

  6. List of Japanese artists - Wikipedia

    en.wikipedia.org/wiki/List_of_Japanese_artists

    This is a list of Japanese artists. This list is intended to encompass Japanese who are primarily fine artists. This list is intended to encompass Japanese who are primarily fine artists. For information on those who work primarily in film, television, advertising, manga, anime, video games, or performance arts, please see the relevant ...

  7. T-pose - Wikipedia

    en.wikipedia.org/wiki/T-pose

    In computer animation, a T-pose is a default posing for a humanoid 3D model's skeleton before it is animated. [1] It is called so because of its shape: the straight legs and arms of a humanoid model combine to form a capital letter T. When the arms are angled downwards, the pose is sometimes referred to as an A-pose instead.

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    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. Straight ahead animation - Wikipedia

    en.wikipedia.org/wiki/Straight_ahead_animation

    Straight ahead is a term used in animation that refers to a method that uses only the first key pose of a character, and then continues drawing the character to create the desired motion. It was first referred to in the 1981 book by Ollie Johnson and Frank Thomas The Illusion of Life , and is a part of the 12 Basic Principles of Animation .