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MonoDevelop has included a C# compiler (an alternative to MSBuild and CSC) since its earliest versions. It currently includes a compiler that supports C# 1.0, C# 2.0, C# 3.0, C# 4.0, C# 5.0, and C# 6.0. [13] A customized version of MonoDevelop formerly shipped with Windows and Mac versions of Unity, the game engine by Unity Technologies.
Applications built using Gtk# will run on many platforms including Linux, Windows and macOS. The Mono packages for Windows include GTK, Gtk# and a native theme to make applications look like native Windows applications. Starting with Mono 1.9, running Gtk# applications on macOS no longer requires running an X11 server. [17]
On January 26, 2018 at DevConf.cz, Matthias Clasen gave an overview of the current state of GTK 4 development, including a high-level explanation of how rendering and input worked in GTK 3, what changes are being made in GTK 4 (>3.90), and why. [14] On February 6, 2019 it was announced that GTK 4 will drop the “+” from the project's name. [3]
MonoDevelop is a free integrated development environment primarily designed for C# and other .NET languages such as Nemerle, Boo, and Java (via IKVM.NET), although it also supports languages such as C, C++, Python, and Vala. MonoDevelop was originally a port of SharpDevelop to Gtk#, but it has since evolved to meet the needs of Mono developers ...
The GNOME Project, i.e. all the people involved with the development of the GNOME desktop environment, is the biggest contributor to GTK, and the GNOME Core Applications as well as the GNOME Games employ the newest GUI widgets from the cutting-edge version of GTK and demonstrates their capabilities.
The pattern enables cross-platform portability of business logic and data access code, (Model + Controller), while supporting full, native and/or platform-specific presentation (Views). [1] This enables separation of the presentation layer, (View) from the application code (Model + Controller).
SharpDevelop was designed as a free and lightweight alternative to Microsoft Visual Studio, and contains an equivalent feature for almost every essential Visual Studio Express feature and features very similar to those found in Borland Kylix and Delphi, including advanced project management, code editing, application compiling and debugging functionality.
MonoGame is a derivative of XNA Touch (September 2009) started by Jose Antonio Farias [6] and Silver Sprite by Bill Reiss. [citation needed] The first official release of MonoGame was version 2.0 with a downloadable version 0.7 that was available from CodePlex.