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  2. Blocksworld - Wikipedia

    en.wikipedia.org/wiki/Blocksworld

    Blocks: Simple blocks that are the foundation to building models. Models: Creations made with blocks that can be imported into the world. Props: Premade blocks that have the shape of trees, landforms, food, and objects that cannot be made with true blocks. Colors: Colors set a desired color to the block. While an infinite amount of them is ...

  3. Blocks world - Wikipedia

    en.wikipedia.org/wiki/Blocks_world

    The blocks world is a planning domain in artificial intelligence. The algorithm is similar to a set of wooden blocks of various shapes and colors sitting on a table. The goal is to build one or more vertical stacks of blocks. Only one block may be moved at a time: it may either be placed on the table or placed atop another block.

  4. Talk:Blocksworld - Wikipedia

    en.wikipedia.org/wiki/Talk:Blocksworld

    Video games portal; This article is within the scope of WikiProject Video games, a collaborative effort to improve the coverage of video games on Wikipedia. If you would like to participate, please visit the project page, where you can join the discussion and see a list of open tasks.

  5. Talk:Blocks world - Wikipedia

    en.wikipedia.org/wiki/Talk:Blocks_world

    Download QR code; Print/export Download as PDF; Printable version; In other projects ... A "block world", or "blocks world", is a domain of simple block physics ...

  6. Blockland (video game) - Wikipedia

    en.wikipedia.org/wiki/Blockland_(video_game)

    Blockland is a sandbox game in which players build and play using Lego-like building blocks in singleplayer and multiplayer modes. [1] It was created by American developer Eric "Badspot" Hartman, using the Torque Game Engine, and was originally released as freeware on November 15, 2004.

  7. Code::Blocks - Wikipedia

    en.wikipedia.org/wiki/Code::Blocks

    Code::Blocks is a free, open-source, cross-platform IDE that supports multiple compilers including GCC, Clang and Visual C++. It is developed in C++ using wxWidgets as the GUI toolkit. Using a plugin architecture, its capabilities and features are defined by the provided plugins. Currently, Code::Blocks is oriented towards C, C++, and Fortran.

  8. Natural-language user interface - Wikipedia

    en.wikipedia.org/wiki/Natural-language_user...

    SHRDLU, a natural-language interface that manipulates blocks in a virtual "blocks world" Lunar, a natural-language interface to a database containing chemical analyses of Apollo 11 Moon rocks by William A. Woods. Chat-80 transformed English questions into Prolog expressions, which were evaluated against the Prolog database. The code of Chat-80 ...

  9. Mekorama - Wikipedia

    en.wikipedia.org/wiki/Mekorama

    Mekorama was developed by Martin Magni, a Sweden-based indie game developer. [5] He designed and programmed the game over the span of 17 months. [6] [7] In an interview, Magni stated that the game started in development as a "mashup of Minecraft and GTA", looking at "huge procedurally generated cities built entirely from blocks", and took inspiration from Monument Valley and Captain Toad ...

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