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  2. Clipping (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Clipping_(computer_graphics)

    Clipping, in the context of computer graphics, is a method to selectively enable or disable rendering operations within a defined region of interest. Mathematically, clipping can be described using the terminology of constructive geometry .

  3. Weiler–Atherton clipping algorithm - Wikipedia

    en.wikipedia.org/wiki/Weiler–Atherton_clipping...

    The Weiler–Atherton is a polygon-clipping algorithm. It is used in areas like computer graphics and games development where clipping of polygons is needed. It allows clipping of a subject or candidate polygon by an arbitrarily shaped clipping polygon/area/region. It is generally applicable only in 2D.

  4. Clipping path - Wikipedia

    en.wikipedia.org/wiki/Clipping_path

    Anything inside the path will be included after the clipping path is applied; anything outside the path will be omitted from the output. Applying the clipping path results in a hard (aliased) or soft (anti-aliased) edge, depending on the image editor's capabilities. Clipping path. By convention, the inside of the path is defined by its direction.

  5. Masking (comics) - Wikipedia

    en.wikipedia.org/wiki/Masking_(comics)

    Masking (or the masking effect) is a visual style used in comics, first described by American cartoonist Scott McCloud in his book Understanding Comics: The Invisible Art. McCloud argues that characters with simple but recognizable designs, which he terms "iconic" characters, allow readers to project themselves into the story by using the ...

  6. Visual masking - Wikipedia

    en.wikipedia.org/wiki/Visual_masking

    As the time difference between the target and the mask increases, the masking effect decreases. This is because the integration time of a target stimulus has an upper limit 200 ms, based on physiological experiments [3] [4] [5] and as the separation approaches this limit, the mask is able to produce less of an effect on the target, as the target has had more time to form a full neural ...

  7. Unsharp masking - Wikipedia

    en.wikipedia.org/wiki/Unsharp_masking

    In the photographic procedure, the amount of blurring can be controlled by changing the "softness" or "hardness" (from point source to fully diffuse) of the light source used for the initial unsharp mask exposure, while the strength of the effect can be controlled by changing the contrast and density (i.e., exposure and development) of the ...

  8. Prosthetic makeup - Wikipedia

    en.wikipedia.org/wiki/Prosthetic_makeup

    Prosthetic makeup also known as special makeup effects or FX prosthesis, is the process of using prosthetic sculpting, molding and casting techniques to create advanced cosmetic effects. Prosthetics are used on stage and screen to create fantasy creatures, simulated injuries, or likenesses of other people.

  9. Clipping (signal processing) - Wikipedia

    en.wikipedia.org/wiki/Clipping_(signal_processing)

    Clipping is a form of distortion that limits a signal once it exceeds a threshold. Clipping may occur when a signal is recorded by a sensor that has constraints on the range of data it can measure, it can occur when a signal is digitized , or it can occur any other time an analog or digital signal is transformed, particularly in the presence of ...