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  2. Clipping (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Clipping_(computer_graphics)

    Clipping, in the context of computer graphics, is a method to selectively enable or disable rendering operations within a defined region of interest. Mathematically, clipping can be described using the terminology of constructive geometry .

  3. Clipping path - Wikipedia

    en.wikipedia.org/wiki/Clipping_path

    Anything inside the path will be included after the clipping path is applied; anything outside the path will be omitted from the output. Applying the clipping path results in a hard (aliased) or soft (anti-aliased) edge, depending on the image editor's capabilities. Clipping path. By convention, the inside of the path is defined by its direction.

  4. Weiler–Atherton clipping algorithm - Wikipedia

    en.wikipedia.org/wiki/Weiler–Atherton_clipping...

    The Weiler–Atherton is a polygon-clipping algorithm. It is used in areas like computer graphics and games development where clipping of polygons is needed. It allows clipping of a subject or candidate polygon by an arbitrarily shaped clipping polygon/area/region. It is generally applicable only in 2D.

  5. Sutherland–Hodgman algorithm - Wikipedia

    en.wikipedia.org/wiki/Sutherland–Hodgman_algorithm

    All steps for clipping concave polygon 'W' with a 5-sided convex polygon The Weiler–Atherton algorithm overcomes this by returning a set of divided polygons, but is more complex and computationally more expensive, so Sutherland–Hodgman is used for many rendering applications.

  6. Transform, clipping, and lighting - Wikipedia

    en.wikipedia.org/wiki/Transform,_clipping,_and...

    3dfx and other competing graphics card companies contended that a fast CPU would make up for the lack of a T&L unit. ATI's initial response to GeForce 256 was the dual-chip Rage Fury MAXX . By using two Rage 128 chips, each rendering an alternate frame, the card was able to somewhat approach the performance of SDR memory GeForce 256 cards, but ...

  7. Kernel (image processing) - Wikipedia

    en.wikipedia.org/wiki/Kernel_(image_processing)

    In image processing, a kernel, convolution matrix, or mask is a small matrix used for blurring, sharpening, embossing, edge detection, and more. This is accomplished by doing a convolution between the kernel and an image. Or more simply, when each pixel in the output image is a function of the nearby pixels (including itself) in the input image ...

  8. Animation - Wikipedia

    en.wikipedia.org/wiki/Animation

    Animation is a filmmaking technique whereby still images are manipulated to create moving images.In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film.

  9. Cyrus–Beck algorithm - Wikipedia

    en.wikipedia.org/wiki/Cyrus–Beck_algorithm

    Cyrus–Beck is a general algorithm and can be used with a convex polygon clipping window, unlike Cohen-Sutherland, which can be used only on a rectangular clipping area. Here the parametric equation of a line in the view plane is p ( t ) = t p 1 + ( 1 − t ) p 0 {\displaystyle \mathbf {p} (t)=t\mathbf {p} _{1}+(1-t)\mathbf {p} _{0}} where 0 ...