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  2. Instructional design - Wikipedia

    en.wikipedia.org/wiki/Instructional_design

    Instructional design (ID), also known as instructional systems design and originally known as instructional systems development (ISD), is the practice of systematically designing, developing and delivering instructional materials and experiences, both digital and physical, in a consistent and reliable fashion toward an efficient, effective, appealing, engaging and inspiring acquisition of ...

  3. Universal Design for Learning - Wikipedia

    en.wikipedia.org/wiki/Universal_Design_for_Learning

    Universal Design for learning is a set of principles that provide teachers with a structure to develop instructions to meet the diverse needs of all learners. The UDL framework, first defined by David H. Rose, Ed.D. of the Harvard Graduate School of Education and the Center for Applied Special Technology (CAST) in the 1990s, [ 2 ] calls for ...

  4. Advanced Personalized Learning - Wikipedia

    en.wikipedia.org/wiki/Advanced_Personalized_Learning

    Proponents of personalized learning say that many elements of curriculum, assessment, and instructional design must be present in classrooms for students to succeed and often use software systems to manage and facilitate student-led instruction. [8]

  5. E-learning (theory) - Wikipedia

    en.wikipedia.org/wiki/E-learning_(theory)

    The second step involves students creating an identity online and finding others with whom to interact; online socialization is a critical element of the e-learning process in this model. In step 3, students give and share information relevant to the course with each other.

  6. Online learning in higher education - Wikipedia

    en.wikipedia.org/wiki/Online_learning_in_higher...

    Online learning, or virtual classes offered over the internet, is contrasted with traditional courses taken in a brick-and-mortar school building. It is a development in distance education that expanded in the 1990s with the spread of the commercial Internet and the World Wide Web. The learner experience is typically asynchronous but may also ...

  7. Customer experience - Wikipedia

    en.wikipedia.org/wiki/Customer_experience

    Businesses use customer values and create a plan to gain a competitive advantage. Businesses use the knowledge of customers to guide the customer journey to their products and services. [57] Due to the shift in customer experience, in 2014 Wolny & Charoensuksai highlight three behaviours that show how decisions can be made in this digital journey.

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  9. Individual Learning Plan - Wikipedia

    en.wikipedia.org/wiki/Individual_Learning_Plan

    The Individual Learning Plan can also be used by an individual on their own or as part of a community of interest, a team or an organization to manage learning over the course of their life. This is explored further in the article "Learning Plan." [citation needed] Adopted by many institutes as a teaching methodology, ILP for a student is ...