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  2. Pointer (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Pointer_(computer_programming)

    Unlike C, Go has garbage collection, and disallows pointer arithmetic. Reference types, like in C++, do not exist. Some built-in types, like maps and channels, are boxed (i.e. internally they are pointers to mutable structures), and are initialized using the make function.

  3. struct (C programming language) - Wikipedia

    en.wikipedia.org/wiki/Struct_(C_programming...

    In the C programming language, struct is the keyword used to define a composite, a.k.a. record, data type – a named set of values that occupy a block of memory. It allows for the different values to be accessed via a single identifier , often a pointer .

  4. C syntax - Wikipedia

    en.wikipedia.org/wiki/C_syntax

    A structure can also be assigned as a unit to another structure of the same type. Structures (and pointers to structures) may also be used as function parameter and return types. For example, the following statement assigns the value of 74 (the ASCII code point for the letter 't') to the member named x in the structure tee, from above:

  5. C (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_(programming_language)

    C supports the use of pointers, a type of reference that records the address or location of an object or function in memory. Pointers can be dereferenced to access data stored at the address pointed to, or to invoke a pointed-to function. Pointers can be manipulated using assignment or pointer arithmetic. The run-time representation of a ...

  6. Data structure alignment - Wikipedia

    en.wikipedia.org/wiki/Data_structure_alignment

    Although C and C++ do not allow the compiler to reorder structure members to save space, other languages might. It is also possible to tell most C and C++ compilers to "pack" the members of a structure to a certain level of alignment, e.g. "pack(2)" means align data members larger than a byte to a two-byte boundary so that any padding members ...

  7. Opaque pointer - Wikipedia

    en.wikipedia.org/wiki/Opaque_pointer

    The d-pointer pattern is one of the implementations of the opaque pointer. It is commonly used in C++ classes due to its advantages (noted below). A d-pointer is a private data member of the class that points to an instance of a structure. This method allows class declarations to omit private data members, except for the d-pointer itself. [6]

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  9. C data types - Wikipedia

    en.wikipedia.org/wiki/C_data_types

    Structures may be initialized or assigned to using compound literals. A function may directly return a structure, although this is often not efficient at run-time. Since C99, a structure may also end with a flexible array member. A structure containing a pointer to a structure of its own type is commonly used to build linked data structures: