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  2. List of emulators - Wikipedia

    en.wikipedia.org/wiki/List_of_emulators

    blueMSX: Emulates Z80 based computers and consoles; MAME: Emulates multiple arcade machines, video game consoles and computers; DAPHNE is an arcade emulator application that emulates a variety of laserdisc video games with the intent of preserving these games and making the play experience as faithful to the originals as possible. [2]

  3. BlueStacks - Wikipedia

    en.wikipedia.org/wiki/BlueStacks

    For Windows, BlueStacks App Player has minimum requirements of Windows 7 or above, 4 GB of RAM, 10 GB of disk space, and an Intel or AMD processor. BlueStacks Air currently supports Mac systems using Apple Silicon chips . For macOS, minimum requirements include macOS 11 or higher Operating System, 8 GB RAM, and 12 GB disk space.

  4. QEMU - Wikipedia

    en.wikipedia.org/wiki/QEMU

    QEMU versions starting with 0.12.0 (as of August 2009) support large memory which makes them incompatible with KQEMU. [14] Newer releases of QEMU have completely removed support for KQEMU. QVM86 was a GNU GPLv2 licensed drop-in replacement for the then closed-source KQEMU.

  5. RPCS3 - Wikipedia

    en.wikipedia.org/wiki/RPCS3

    Prior to this, the requirements for Mac and PC were lower at macOS 11.6 or later and Windows 7 or later, respectively. The PC must have at least 4 GB of RAM , 8 GB recommended, an x86-64 CPU and a GPU supporting one of the supported graphics APIs: OpenGL 4.3 or greater, or Vulkan , the latter being recommended.

  6. Dolphin (emulator) - Wikipedia

    en.wikipedia.org/wiki/Dolphin_(emulator)

    Also improved was the Netplay feature of the emulator, which allowed players to play multiplayer GameCube and Wii games online with friends, as long as the game did not require a Wii Remote. The emulator's GUI was also reworked to make it more user-friendly, and the Direct3D plug-in received further work. [41] On 12 April 2010 Dolphin 2.0 was ...

  7. Video game console emulator - Wikipedia

    en.wikipedia.org/wiki/Video_game_console_emulator

    Once an emulator is written, it then requires a copy of the game software to be obtained, a step that may have legal consequences. Typically, this requires the user to make a copy of the contents of the ROM cartridge to computer files or images that can be read by the emulator, a process known as "dumping" the contents of the ROM.

  8. Hardware emulation - Wikipedia

    en.wikipedia.org/wiki/Hardware_emulation

    The emulator always stops on cycle boundaries. The user has visibility to any signal or memory contents in the design without the need to set up probes before the run. While visibility is provided also for past time, the amount of time that it can show in the past might be limited in some cases to the depth of the emulator's trace memory.

  9. ePSXe - Wikipedia

    en.wikipedia.org/wiki/EPSXe

    ePSXe (enhanced PSX emulator) is a PlayStation video game console emulator for x86-based PC hardware with Microsoft Windows and Linux, as well as devices running Android.It was written by three authors, using the aliases calb, _Demo_ and Galtor. ePSXe is closed source with the exception of the application programming interface (API) for its plug-ins.