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The d20 system, 3rd edition version of the Arms and Equipment Guide was printed in 2003 and was designed by Eric Cagle, Jesse Decker, Jeff Quick, and James Wyatt.Cover art was by Eric Peterson, with interior art by Dennis Cramer, David Day, David Martin, Scott Roller, and Sam Wood.
This category has the following 4 subcategories, out of 4 total. C. Chain and rope throwing weapons (2 C, 10 P) T. Throwing axes (9 P) ... Statistics; Cookie ...
Stick and staff weapons (1 C, 11 P) Pages in category "Blunt weapons" The following 13 pages are in this category, out of 13 total. ... Statistics; Cookie statement ...
A makeshift weapon is an everyday object that has been physically altered to enhance its potential as a weapon. [62] It can also be used to refer to common classes of weapons such as guns, knives, and bombs made from commonly available items. [1] Examples of makeshift weapons include: Millwall brick; Molotov cocktail; Shiv; Improvised firearms
In role-playing games (RPGs) and war games, a saving throw is a roll of dice used to determine whether magic, poison, or various other types of attacks are effective against a character or monster. [1] The term was first used in Donald F. Featherstone's book "War Games". [2]
Sample from a kinetic energy weapon test. A piece of polycarbonate plastic weighing 7 grams (1 ⁄ 4 oz) was fired at an aluminium block at 7 km/s (23,000 ft/s), giving it muzzle energy of 171,500 J (126,500 ft⋅lbf); a typical bullet has muzzle energy of a few thousand joules, with the enormous .950 JDJ reaching 20,000 J (15,000 ft⋅lbf).
Pilum. The pilum (Latin: [ˈpiːɫʊ̃]; pl.: pila) was a javelin commonly used by the Roman army in ancient times. It was generally about 2 m (6 ft 7 in) long overall, consisting of an iron shank about 7 mm (0.28 in) in diameter and 600 mm (24 in) long with a pyramidal head, attached to a wooden shaft by either a socket or a flat tang.
[1] [4] That is, if a given munitions design has a CEP of 100 m, when 100 munitions are targeted at the same point, an average of 50 will fall within a circle with a radius of 100 m about that point. There are associated concepts, such as the DRMS (distance root mean square), which is the square root of the average squared distance error, a ...