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  2. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    Ping time is the network delay for a round trip between a player's client and the game server as measured with the ping utility or equivalent. Ping time is an average time measured in milliseconds (ms). [citation needed] The lower one's ping is, the lower the latency is and the less lag the player will experience.

  3. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.

  4. Round-trip delay - Wikipedia

    en.wikipedia.org/wiki/Round-trip_delay

    RTT is a measure of the amount of time taken for an entire message to be sent to a destination and for a reply to be sent back to the sender. The time to send the message to the destination in its entirety is known as the network latency, and thus RTT is twice the latency in the network plus a processing delay at the destination.

  5. Packet loss - Wikipedia

    en.wikipedia.org/wiki/Packet_loss

    Tools such as ping, traceroute, MTR and PathPing use this protocol to provide a visual representation of the path packets are taking, and to measure packet loss at each hop. [ b ] Many routers have status pages or logs, where the owner can find the number or percentage of packets dropped over a particular period.

  6. Bandwidth throttling - Wikipedia

    en.wikipedia.org/wiki/Bandwidth_throttling

    Limiting the speed of data sent by a data originator (a client computer or a server computer) is much more efficient than limiting the speed in an intermediate network device between client and server because while in the first case usually no network packets are lost, in the second case network packets can be lost / discarded whenever ingoing data speed overcomes the bandwidth limit or the ...

  7. Ping flood - Wikipedia

    en.wikipedia.org/wiki/Ping_flood

    A ping flood is a simple denial-of-service attack where the attacker overwhelms the victim with ICMP "echo request" packets. [1] This is most effective by using the flood option of ping which sends ICMP packets as fast as possible without waiting for replies.

  8. Ping of death - Wikipedia

    en.wikipedia.org/wiki/Ping_of_death

    A ping of death is a type of attack on a computer system that involves sending a malformed or otherwise malicious ping to a computer. [1] In this attack, a host sends hundreds of ping requests with a packet size that is large or illegal to another host to try to take it offline or to keep it preoccupied responding with ICMP Echo replies. [2]

  9. Ping sweep - Wikipedia

    en.wikipedia.org/wiki/Ping_sweep

    In computing, a ping sweep is a method that can establish a range of IP addresses which map to live hosts. The classic tool used for ping sweeps is fping, [ 1 ] [ 2 ] [ 3 ] which traditionally was accompanied by gping to generate the list of hosts for large subnets, [ 4 ] although more recent versions of fping include that functionality. [ 1 ]