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  2. Secret of Evermore - Wikipedia

    en.wikipedia.org/wiki/Secret_of_Evermore

    Using computer software, including Alias 3D modeling software running on SGI workstations, the game's artwork and design were mapped out by three animators, four background artists, and a 3D rendering artist. [30] It was put together using the company's SAGE (Square's Amazing Graphical Editor) program, led by programmer Brian Fehdrau.

  3. Jennell Jaquays - Wikipedia

    en.wikipedia.org/wiki/Jennell_Jaquays

    During a freelance design studio period in the late 1980s and early 1990s, she continued to be involved in the video game industry, with concept and design work for Epyx, Interplay Entertainment, and Electronic Arts. [23] From March 1997, Jaquays was employed as level designer for id Software, [30] best known for their Quake series of video games.

  4. Scott Miller (entrepreneur) - Wikipedia

    en.wikipedia.org/wiki/Scott_Miller_(entrepreneur)

    Scott Miller (born 1961) is an American video game designer, programmer, and entrepreneur best known for founding Apogee Software (which later became 3D Realms) in 1987. . Starting with the Kroz series for MS-DOS from that year, Miller pioneered the concept of giving away the first game in a trilogy—distributed freely as shareware—with the opportunity to purchase the remaining two episode

  5. Software art - Wikipedia

    en.wikipedia.org/wiki/Software_art

    Software art is a work of art where the creation of software, or concepts from software, play an important role; for example software applications which were created by artists and which were intended as artworks. As an artistic discipline software art has attained growing attention since the late 1990s.

  6. The Savage Frontier - Wikipedia

    en.wikipedia.org/wiki/The_Savage_Frontier

    The Savage Frontier (FR5) was written by Jennell Jaquays [a] and published by TSR in 1988 as a 64-page booklet with a large color map and an outer folder. [1]Shannon Appelcline explained that Frank Mentzer's Aquaria setting was initially published as four adventure modules for the RPGA, and presumably to be included as part of the Greyhawk setting; after these modules were collected and ...

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  8. Inside Ravens Bluff, The Living City - Wikipedia

    en.wikipedia.org/wiki/Inside_Ravens_Bluff,_The...

    Inside Ravens Bluff, The Living City is a supplement published by the RPGA in 1990 for their Living City shared campaign world set in the Forgotten Realms using the second edition of the fantasy role-playing game Advanced Dungeons & Dragons.

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