enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Voice-over - Wikipedia

    en.wikipedia.org/wiki/Voice-over

    Voice-over (also known as off-camera or off-stage commentary) is a production technique used in radio, television, filmmaking, theatre, and other media in which a descriptive or expository voice that is not part of the narrative (i.e., non-diegetic) accompanies the pictured or on-site presentation of events. [1]

  3. Dubbing - Wikipedia

    en.wikipedia.org/wiki/Dubbing

    The first is the so-called "voiceover" dubbing, typical of the Bulgarian television market, in which the voice-over is based on the back-camera technology of the 1970s, with the voice superimposed on the original phonogram. This inexpensive way of voice-over is preferred only because of its low cost.

  4. Glossary of motion picture terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_motion_picture...

    voice actor. Also voice artist, voice-over artist, and voice talent. An actor who performs using only their voice, i.e. through voice-overs. Voice acting is used especially in radio productions and animated films, where the actual providers of the voices of speaking characters are never seen, but is also commonly used for narration in live ...

  5. Sound on tape - Wikipedia

    en.wikipedia.org/wiki/Sound_on_tape

    SOT is an acronym for the phrase sound on tape.It refers to any audio recorded on analog or digital video formats. It is used in scriptwriting for television productions and filmmaking to indicate the portions of the production that will use room tone or other audio from the time of recording, as opposed to audio recorded later (studio voice-over, Foley, etc.).

  6. Sound design - Wikipedia

    en.wikipedia.org/wiki/Sound_design

    Sound design for video games requires proficient knowledge of audio recording and editing using a digital audio workstation, and an understanding of game audio integration using audio engine software, audio authoring tools, or middleware to integrate audio into the game engine. Audio middleware is a third-party toolset that sits between the ...

  7. Sound-on-film - Wikipedia

    en.wikipedia.org/wiki/Sound-on-film

    Sound-on-film is a class of sound film processes where the sound accompanying a picture is recorded on photographic film, usually, but not always, the same strip of film carrying the picture. Sound-on-film processes can either record an analog sound track or digital sound track, and may record the signal either optically or magnetically .

  8. Sound recording and reproduction - Wikipedia

    en.wikipedia.org/wiki/Sound_recording_and...

    The sound film had four double-width optical soundtracks, three for left, center, and right audio—and a fourth as a control track with three recorded tones that controlled the playback volume of the three audio channels. Because of the complex equipment this system required, Disney exhibited the movie as a roadshow, and only in the United States.

  9. Timeline of audio formats - Wikipedia

    en.wikipedia.org/wiki/Timeline_of_audio_formats

    An audio format is a medium for sound recording and reproduction. The term is applied to both the physical recording media and the recording formats of the audio content —in computer science it is often limited to the audio file format , but its wider use usually refers to the physical method used to store the data.