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  2. Use case - Wikipedia

    en.wikipedia.org/wiki/Use_case

    In software and systems engineering, a use case is a potential scenario in which a system receives an external request (such as user input) and responds to it. A use case is a list of actions or event steps typically defining the interactions between a role (known in the Unified Modeling Language (UML) as an actor) and a system to achieve a ...

  3. Use case diagram - Wikipedia

    en.wikipedia.org/wiki/Use_case_diagram

    A use case diagram [1] is a graphical depiction of a user's possible interactions with a system. A use case diagram shows various use cases and different types of users the system has and will often be accompanied by other types of diagrams as well. The use cases are represented by either circles or ellipses. The actors are often shown as stick ...

  4. Use-case analysis - Wikipedia

    en.wikipedia.org/wiki/Use-case_analysis

    Use case analysis is a technique used to identify the requirements of a system (normally associated with software/process design) and the information used to both define processes used and classes (which are a collection of actors and processes) which will be used both in the use case diagram and the overall use case in the development or redesign of a software system or program.

  5. Sequence diagram - Wikipedia

    en.wikipedia.org/wiki/Sequence_diagram

    Sequence diagrams are sometimes called event diagrams or event scenarios. For a particular scenario of a use case, the diagrams show the events that external actors generate, their order, and possible inter-system events. [2] The diagram emphasizes events that cross the system boundary from actors to systems.

  6. Class-responsibility-collaboration card - Wikipedia

    en.wikipedia.org/wiki/Class-responsibility...

    CRC cards are frequently employed during the design phase of system and software development to transition use-case descriptions into class diagrams, allowing a smoother transition with a greater overview and permitting developers to implement solutions with low binding and high cohesion. CRC cards are usually created from index cards.

  7. Actor (UML) - Wikipedia

    en.wikipedia.org/wiki/Actor_(UML)

    UML use case diagram with two actors (Parent-Teacher and Child) and 5 use cases.. An actor [1] in the Unified Modeling Language (UML) "specifies a role played by a user or any other system that interacts with the subject."

  8. GRASP (object-oriented design) - Wikipedia

    en.wikipedia.org/wiki/GRASP_(object-oriented_design)

    The controller pattern assigns the responsibility of dealing with system events to a non-UI class that represents the overall system or a use case scenario. A controller object is a non-user interface object responsible for receiving or handling a system event. Problem: Who should be responsible for handling an input system event?

  9. Unified process - Wikipedia

    en.wikipedia.org/wiki/Unified_Process

    It is customary to write full-text use cases during the construction phase and each one becomes the start of a new iteration. Common Unified Modeling Language (UML) diagrams used during this phase include activity diagrams , sequence diagrams , collaboration diagrams , state transition diagrams and interaction overview diagrams .