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Pages in category "Video games with voxel graphics" The following 48 pages are in this category, out of 48 total. This list may not reflect recent changes. ...
Minecraft is a sandbox video game that uses voxels to store terrain data, [17] but does not use voxel rendering techniques. Instead it uses polygon rendering to display each voxel as a cubic "block". [18] Moonglow Bay is a fishing role-playing video game, released in 2021 and developed by Bunnyhug, using voxel art style.
Vox is an adventure and creation game created using a voxel and block based aesthetic. Vox focuses on player created content, and allows the player to customize every aspect of the game. [5] Players can create their own custom characters, weapons, items, monsters, NPCs and everything else in the game.
A.R.T.I.: a lighthearted voxel-based game that allowed for open-ended creation and destruction in a vein similar to Minecraft. It was resurrected as a VR game but shelved again when Half-Life: Alyx eclipsed its development. [144] SimTrek: a virtual reality game developed primarily by the creators of Kerbal Space Program.
When Outcast was developed, the term "voxel engine", when applied to video games, commonly referred to a ray casting engine (for example the Voxel Space engine). On the engine technology page of the game's website, the landscape engine is also referred to as the "Voxels engine". [7]
The goal of each of these games is to fly military missions in a RAH-66 Comanche attack helicopter, which was in development and prototyping at the time of release. Comanche was the first commercial flight simulation based on voxel technology via the company's proprietary Voxel Space engine (written entirely in assembly language). This ...
Delta Force uses NovaLogic's own proprietary Voxel Space engine, known from their earlier games such as the Comanche series, which uses voxels to visualise terrain while polygons are used for rendering characters, vehicles, buildings and other details. [4]
Space Engineers is a voxel-based sandbox game, developed and published by Czech independent developer Keen Software House. In 2013, the initial developmental release of the game joined the Steam early access program. During the following years of active development, Space Engineers sold over one million units.
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