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The rogue has the ability to deliver a sneak attack whenever an opponent loses its Dexterity bonus to Armor Class (i.e., when the opponent is flat-footed or flanked or cannot see the rogue). The rogue can then take advantage of this momentary weakness to strike at a vital part of the anatomy (provided the creature has a discernible enough ...
The druid is a playable character class in the Dungeons & Dragons fantasy role-playing game. [1] [2] Druids wield nature-themed magic. Druids cast spells like clerics, but unlike them do not have special powers against undead and, in some editions, cannot use metal armor. Druids have a unique ability that allows them to change into various ...
The guidebook provides supplemental information for characters belonging to the Druid, Ranger, and Barbarian base classes. This book introduced Natural Feats, which were still used in version 3.5. This book also contained tips for creating and playing characters of the aforementioned class, as well as several prestige classes.
The Rogues Gallery was written by Brian Blume with Dave Cook and Jean Wells, with a cover by Erol Otus and interior illustrations by Jeff Dee and Otus, and was published by TSR in 1980 as a 48-page book. [1] TSR Stock # 9031. ISBN 0-935696-18-0.
Rick Swan reviewed The Complete Druid's Handbook for Dragon magazine #214 (February 1995). [1] He comments that, of "particular interest to novice players, Pulver uses clear examples to explain the art of playing neutral characters; for instance, a druid won't kill a dragon just because it's evil, but he might if it threatens his forest". [1]
Unearthed Arcana (abbreviated UA) [1] is the title shared by two hardback books published for different editions of the Dungeons & Dragons fantasy role-playing game.Both were designed as supplements to the core rulebooks, containing material that expanded upon other rules.
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]
[1] [2] [3] Debate among users of these groups ensued to try to find an encapsulating term that described the common elements, starting with rec.games.dungeon.*, [4] [3] but after three weeks of discussion, rec.games.roguelike.*, based on Rogue, which was at the time considered to be the oldest of these types of games, was picked as "the least ...