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Watch the "yelling" from the feature demons. Each cognitive demon is responsible for a specific pattern (e.g., a letter in the alphabet). The "yelling" of the cognitive demons is based on how much of their pattern was detected by the feature demons. The more features the cognitive demons find that correspond to their pattern, the louder they ...
Pattern recognition is the task of assigning a class to an observation based on patterns extracted from data. While similar, pattern recognition (PR) is not to be confused with pattern machines (PM) which may possess (PR) capabilities but their primary function is to distinguish and create emergent patterns.
In software engineering, the blackboard pattern is a behavioral design pattern [1] that provides a computational framework for the design and implementation of systems that integrate large and diverse specialized modules, and implement complex, non-deterministic control strategies.
A very common type of prior knowledge in pattern recognition is the invariance of the class (or the output of the classifier) to a transformation of the input pattern. This type of knowledge is referred to as transformation-invariance. The mostly used transformations used in image recognition are: translation; rotation; skewing; scaling.
Graphs are commonly used to encode structural information in many fields, including computer vision and pattern recognition, and graph matching, i.e., identification of similarities between graphs, is an important tools in these areas. In these areas graph isomorphism problem is known as the exact graph matching.
CAM software and design for manufacturing software are also built using this feature recognition technology. Few CAD/CAM software have used commercially available third-party feature recognition library, which recognizes various features from 3-D B-Rep models. Separate libraries are available for Design, Manufacturing and Sheet metal applications.
According to the authors of Design Patterns, there are two key elements to an anti-pattern that distinguish it from a bad habit, bad practice, or bad idea: . The anti-pattern is a commonly-used process, structure or pattern of action that, despite initially appearing to be an appropriate and effective response to a problem, has more bad consequences than good ones.
In pattern languages for design, the parts break down in this way: The language description – the vocabulary – is a collection of named, described solutions to problems in a field of interest. These are called design patterns. So, for example, the language for architecture describes items like: settlements, buildings, rooms, windows ...