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Slither.io [a] (stylized as slither.io) is a multiplayer online video game available for iOS, Android, and web browsers, developed by Steve Howse.Players control an avatar resembling a snake, which consumes multi-colored pellets, both from other players and ones that naturally spawn on the map in the game, to grow in size.
Anarchy Online: Funcom: June 27, 2001: Windows: MMORPG, Science-fiction: Two factions fight for control of a distant desert planet. 3D Jennifer Government: NationStates: Max Barry: November 13, 2002: Browser-based Government simulation game: Players build nations and run them according to their political ideals. Web Slither.io: Steve Howse ...
Snake.io released a webcomic “Snake.io: The Comic” inspired by the popular battle royale game. It was released on March 2, 2024 and can be accessed on Snake.io’s website. The comic explores the vibrant universe of Snaketopia, while following the journey of Glow. As of August 2024, the webcomic has 6 chapters available.
Agar.io's rapid rise inspired the similar, snake-themed Slither.io and later an entire genre of simple multiplayer browser games called ".io games", many of which were shooters. [2] Valadares released a shooter ".io game" called Diep.io in mid-2016, [5] and Miniclip soon released a mobile version for iOS and Android. [6]
Agar.io [a] is a massive multiplayer online action game created by Brazilian developer Matheus Valadares. Players control one or more circular cells in a map representing a Petri dish . The goal is to gain as much mass as possible by eating cells and player cells smaller than the player's cell while avoiding larger ones which can eat the player ...
The title of this article is "Slither.io", but both the mobile and browser name of the game are "slither.io". Yet, both of the title variants are used -- this discrepancy needs to be discussed in order to finalise a good article ranking. ~ P*h3i (talk to me) 10:18, 12 August 2017 (UTC) [ reply ]
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The 2010s was the fifth decade in the industry's history.The decade was notable for producing the first truly "3D" games and consoles, [clarification needed] introducing cloud gaming and virtual reality to consumers, and the rising influence of tablet-based and mobile casual games, including a boom in freemium titles.