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  2. Houdini (software) - Wikipedia

    en.wikipedia.org/wiki/Houdini_(software)

    Houdini is a 3D animation software application developed by Toronto-based SideFX, who adapted it from the PRISMS suite of procedural generation software tools. The procedural tools are used to produce different effects such as complex reflections, animations and particles system. [ 2 ]

  3. Houdini (chess) - Wikipedia

    en.wikipedia.org/wiki/Houdini_(chess)

    Houdini 1.0 has been alleged to be an IPPOLIT derivative, and to have plagiarized from Rybka, which initially lead to Houdini 1.0 to not be tested in any rating lists such as CCRL and CEGT. [4] Houdini 5.0 and Houdini 6.0 have been alleged to be Stockfish 8 derivatives without providing the sources on request, and thus, violating the GPL license.

  4. Havok (software) - Wikipedia

    en.wikipedia.org/wiki/Havok_(software)

    a plug-in for Maya animation software; Valve's Source game engine uses VPhysics, which is a physics engine modified from Havok [21] Havok addons in 3D Studio Max; Havok supplies tools (the "Havok Content Tools") for export of assets for use with all Havok products from Autodesk 3ds Max, Autodesk Maya, and (formerly) Autodesk Softimage.

  5. Soft-body dynamics - Wikipedia

    en.wikipedia.org/wiki/Soft-body_dynamics

    Soft-body dynamics is a field of computer graphics that focuses on visually realistic physical simulations of the motion and properties of deformable objects (or soft bodies). [1]

  6. Houdini (miniseries) - Wikipedia

    en.wikipedia.org/wiki/Houdini_(miniseries)

    Houdini is a two-part, four-hour History Channel miniseries written by Nicholas Meyer and directed by Uli Edel. It premiered on September 1, 2014. It premiered on September 1, 2014. The series stars Adrien Brody as Harry Houdini and features the life of the legendary illusionist and escape artist from poverty to worldwide fame.

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  8. E-on Vue - Wikipedia

    en.wikipedia.org/wiki/E-on_Vue

    www.bentley.com /software /e-on-software-free-downloads / Vue is a software tool for world generation by Bentley Systems with support for many visual effects, animations and various other features. The tool has been used in several feature-length movies.

  9. Perlin noise - Wikipedia

    en.wikipedia.org/wiki/Perlin_noise

    Two-dimensional slice through 3D Perlin noise at z = 0. Perlin noise is a type of gradient noise developed by Ken Perlin in 1983. It has many uses, including but not limited to: procedurally generating terrain, applying pseudo-random changes to a variable, and assisting in the creation of image textures.