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The term "segment" comes from the memory segment, which is a historical approach to memory management that has been succeeded by paging.When a program is stored in an object file, the code segment is a part of this file; when the loader places a program into memory so that it may be executed, various memory regions are allocated (in particular, as pages), corresponding to both the segments in ...
[1] The choice of segment is normally defaulted by the processor according to the function being executed. Instructions are always fetched from the code segment. Any stack push or pop or any data reference referring to the stack uses the stack segment. All other references to data use the data segment.
In these languages, including the line __DATA__ (Perl) or __END__ (Ruby, old Perl) marks the end of the code segment and the start of the data segment. Only the contents prior to this line are executed, and the contents of the source file after this line are available as a file object: PACKAGE::DATA in Perl (e.g., main::DATA ) and DATA in Ruby.
In computer science, the segment tree is a data structure used for storing information about intervals or segments. It allows querying which of the stored segments contain a given point. A similar data structure is the interval tree. A segment tree for a set I of n intervals uses O(n log n) storage and can be built in O(n log n) time.
Here is an example of ANSI C code that will generally cause a segmentation fault on platforms with memory protection. It attempts to modify a string literal, which is undefined behavior according to the ANSI C standard. Most compilers will not catch this at compile time, and instead compile this to executable code that will crash:
A circular segment (in green) is enclosed between a secant/chord (the dashed line) and the arc whose endpoints equal the chord's (the arc shown above the green area). In geometry , a circular segment or disk segment (symbol: ⌓ ) is a region of a disk [ 1 ] which is "cut off" from the rest of the disk by a straight line.
Skeleton code is used to assist programmers to develop their code with the fewest errors during the time of compilation. Skeleton code is most commonly found in parallel programming, but is also applied in other situations, like documentation in programming languages. This helps to simplify the core functionality of a potentially confusing method.
Each partition of the nodes (pixels) output from these algorithms are considered an object segment in the image; see Segmentation-based object categorization. Some popular algorithms of this category are normalized cuts, [ 52 ] random walker , [ 53 ] minimum cut, [ 54 ] isoperimetric partitioning, [ 55 ] minimum spanning tree-based segmentation ...