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Abstraction (computer science) In software engineering and computer science, abstraction is the process of generalizing concrete details, [1] such as attributes, away from the study of objects and systems to focus attention on details of greater importance. [2] Abstraction is a fundamental concept in computer science and software engineering ...
Abstraction principle (computer programming) In software engineering and programming language theory, the abstraction principle (or the principle of abstraction) is a basic dictum that aims to reduce duplication of information in a program (usually with emphasis on code duplication) whenever practical by making use of abstractions provided by ...
Objects are instances of a class. Object-oriented programming (OOP) is a programming paradigm based on the concept of objects, [1] which can contain data and code: data in the form of fields (often known as attributes or properties), and code in the form of procedures (often known as methods).
In class-based programming, a factory is an abstraction of a constructor of a class, while in prototype-based programming a factory is an abstraction of a prototype object. A constructor is concrete in that it creates objects as instances of one class, and by a specified process (class instantiation), while a factory can create objects by instantiating various classes, or by using other ...
Abstraction is a process where general rules and concepts are derived from the use and classifying of specific examples, literal (real or concrete) signifiers, first principles, or other methods. "An abstraction" is the outcome of this process — a concept that acts as a common noun for all subordinate concepts and connects any related ...
Bridge pattern. The bridge pattern is a design pattern used in software engineering that is meant to "decouple an abstraction from its implementation so that the two can vary independently", introduced by the Gang of Four. [1] The bridge uses encapsulation, aggregation, and can use inheritance to separate responsibilities into different classes.
List. An abstract data type that represents a sequence of values, where the same value may occur more than once. Data order maintenance, implementation of stacks, queues, etc. Stack. A collection that supports a last-in, first-out access pattern. Function calls/recursive calls, undo mechanisms in applications. Queue.
Abstract machine. In computer science, an abstract machine is a theoretical model that allows for a detailed and precise analysis of how a computer system functions. [1] It is similar to a mathematical function in that it receives inputs and produces outputs based on predefined rules. Abstract machines vary from literal machines in that they ...