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  2. Visual sociology - Wikipedia

    en.wikipedia.org/wiki/Visual_sociology

    Visual sociologists can categorize and count them; ask people about them; or study their use and the social settings in which they are produced and consumed. So the second meaning of visual sociology is a discipline to study the visual products of society—their production, consumption and meaning.

  3. Sociotechnology - Wikipedia

    en.wikipedia.org/wiki/Sociotechnology

    Sociotechnology (short for "social technology") is the study of processes on the intersection of society and technology. [1] Vojinović and Abbott define it as "the study of processes in which the social and the technical are indivisibly combined". [2]

  4. Social design - Wikipedia

    en.wikipedia.org/wiki/Social_design

    Social design is the application of design methodologies in order to tackle complex human issues, placing the social issues as the priority. Historically social design has been mindful of the designer's role and responsibility in society, and of the use of design processes to bring about social change. [1]

  5. Brand management - Wikipedia

    en.wikipedia.org/wiki/Brand_management

    Brand preference refers to "consumers' predisposition towards certain brands that summarize their cognitive information processing towards brand stimuli". [ 54 ] Brand trust refers to whether customers expect the brand to do what is right. 81% of consumers from different markets identified this as a deciding factor in their purchases.

  6. Social construction of technology - Wikipedia

    en.wikipedia.org/wiki/Social_construction_of...

    At the point of its conception, the SCOT approach was partly motivated by the ideas of the strong programme in the sociology of science (Bloor 1973). In their seminal article, Pinch and Bijker refer to the Principle of Symmetry as the most influential tenet of the Sociology of Science, which should be applied in historical and sociological investigations of technology as well.

  7. Imageability - Wikipedia

    en.wikipedia.org/wiki/Imageability

    Imageability is a measure of how easily a physical object, word or environment will evoke a clear mental image in the mind of any person observing it. [1] [2] It is used in architecture and city planning, in psycholinguistics, [3] and in automated computer vision research. [4]

  8. Giants QB Tommy DeVito (forearm) inactive Cowboys game; Drew ...

    www.aol.com/sports/giants-qb-tommy-devito...

    New York Giants quarterback Tommy DeVito is officially inactive for Thursday's Thanksgiving game against the Dallas Cowboys (4:25 p.m. ET, Fox) due to a forearm injury.

  9. Technology and society - Wikipedia

    en.wikipedia.org/wiki/Technology_and_society

    The importance of stone tools, circa 2.5 million years ago, is considered fundamental in the human development in the hunting hypothesis. [citation needed]Primatologist, Richard Wrangham, theorizes that the control of fire by early humans and the associated development of cooking was the spark that radically changed human evolution. [2]