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  2. Utilization rate - Wikipedia

    en.wikipedia.org/wiki/Utilization_rate

    Looked at simply, there are two methods to calculate the utilization rate. The first method calculates the number of billable hours divided by the number of hours recorded in a particular time period. For example, if 40 hours of time is recorded in a week but only 30 hours of that was billable, the utilization rate would then be 30 / 40 = 75%.

  3. Man-hour - Wikipedia

    en.wikipedia.org/wiki/Man-hour

    Human-hours worked per week in the United States Labor is supply, money is demand. A man-hour or human-hour is the amount of work performed by the average worker in one hour. [1] [2] It is used for estimation of the total amount of uninterrupted labor required to perform a task.

  4. Standard time (manufacturing) - Wikipedia

    en.wikipedia.org/wiki/Standard_time_(manufacturing)

    The Standard Time is the product of three factors: Observed time: The time measured to complete the task. Performance rating factor: The number pace the person is working at. 90% is working slower than normal, 110% is working faster than normal, 100% is normal.

  5. Direct labor cost - Wikipedia

    en.wikipedia.org/wiki/Direct_labor_cost

    In the direct labor cost we need to have the job time and wage we will pay it to the worker to calculate the direct labor cost as in this formulation: [1] - = Depending on the context, there are various methods to calculate personnel costs, such as on an hourly or daily basis.

  6. Rendering equation - Wikipedia

    en.wikipedia.org/wiki/Rendering_equation

    The rendering equation describes the total amount of light emitted from a point x along a particular viewing direction, given a function for incoming light and a BRDF.. In computer graphics, the rendering equation is an integral equation in which the equilibrium radiance leaving a point is given as the sum of emitted plus reflected radiance under a geometrical optics approximation.

  7. Clock angle problem - Wikipedia

    en.wikipedia.org/wiki/Clock_angle_problem

    A method to solve such problems is to consider the rate of change of the angle in degrees per minute. The hour hand of a normal 12-hour analogue clock turns 360° in 12 hours (720 minutes) or 0.5° per minute. The minute hand rotates through 360° in 60 minutes or 6° per minute. [1]

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    mail.aol.com/?rp=webmail-std/en-us/basic

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  9. Pre-determined overhead rate - Wikipedia

    en.wikipedia.org/wiki/Pre-determined_overhead_rate

    Common activity bases used in the calculation include direct labor costs, direct labor hours, or machine hours. This is related to an activity rate which is a similar calculation used in activity-based costing. A pre-determined overhead rate is normally the term when using a single, plant-wide base to calculate and apply overhead.