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  2. Sleep (system call) - Wikipedia

    en.wikipedia.org/wiki/Sleep_(system_call)

    Sleep causes the thread or process to give up the remainder of its time slice and stay in the Not Runnable state for the specified duration. While there is generally a guarantee for the minimum time period, there is no strict guarantee that the thread will run immediately or soon, or even at all, once the specified time has passed.

  3. Busy waiting - Wikipedia

    en.wikipedia.org/wiki/Busy_waiting

    Busy-waiting itself can be made much less wasteful by using a delay function (e.g., sleep()) found in most operating systems. This puts a thread to sleep for a specified time, during which the thread will waste no CPU time. If the loop is checking something simple then it will spend most of its time asleep and will waste very little CPU time.

  4. Thread pool - Wikipedia

    en.wikipedia.org/wiki/Thread_pool

    In computer programming, a thread pool is a software design pattern for achieving concurrency of execution in a computer program. Often also called a replicated workers or worker-crew model , [ 1 ] a thread pool maintains multiple threads waiting for tasks to be allocated for concurrent execution by the supervising program.

  5. pthreads - Wikipedia

    en.wikipedia.org/wiki/Pthreads

    This program creates five threads, each executing the function perform_work that prints the unique number of this thread to standard output. If a programmer wanted the threads to communicate with each other, this would require defining a variable outside of the scope of any of the functions, making it a global variable .

  6. Yield (multithreading) - Wikipedia

    en.wikipedia.org/wiki/Yield_(multithreading)

    std::this_thread::yield() in the language C++, introduced in C++11. The Yield method is provided in various object-oriented programming languages with multithreading support, such as C# and Java. [2] OOP languages generally provide class abstractions for thread objects. yield in Kotlin

  7. Memory model (programming) - Wikipedia

    en.wikipedia.org/wiki/Memory_model_(programming)

    After it was established that threads could not be implemented safely as a library without placing certain restrictions on the implementation and, in particular, that the C and C++ standards (C99 and C++03) lacked necessary restrictions, [3] [4] the C++ threading subcommittee set to work on suitable memory model; in 2005, they submitted C ...

  8. Object pool pattern - Wikipedia

    en.wikipedia.org/wiki/Object_pool_pattern

    System.Threading.ThreadPool is configured to have a predefined number of threads to allocate. When the threads are returned, they are available for another computation. Thus, one can use threads without paying the cost of creation and disposal of threads. The following shows the basic code of the object pool design pattern implemented using C#.

  9. Join-pattern - Wikipedia

    en.wikipedia.org/wiki/Join-pattern

    Join-patterns provides a way to write concurrent, parallel and distributed computer programs by message passing.Compared to the use of threads and locks, this is a high level programming model using communication constructs model to abstract the complexity of concurrent environment and to allow scalability.