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  2. Zipper (data structure) - Wikipedia

    en.wikipedia.org/wiki/Zipper_(data_structure)

    A list-zipper always represents the entire data structure. However, this information is from the perspective of a specific location within that data structure. Consequently, a list-zipper is a pair consisting of both the location as a context or starting point, and a recording or path that permits reconstruction from that starting location.

  3. Standard Template Library - Wikipedia

    en.wikipedia.org/wiki/Standard_Template_Library

    The STL was created as the first library of generic algorithms and data structures for C++, with four ideas in mind: generic programming, abstractness without loss of efficiency, the Von Neumann computation model, [2] and value semantics. The STL and the C++ Standard Library are two distinct entities. [3]

  4. Tree (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Tree_(abstract_data_type)

    In computer science, a tree is a widely used abstract data type that represents a hierarchical tree structure with a set of connected nodes. Each node in the tree can be connected to many children (depending on the type of tree), but must be connected to exactly one parent, [ 1 ] [ 2 ] except for the root node, which has no parent (i.e., the ...

  5. C++ - Wikipedia

    en.wikipedia.org/wiki/C++

    For example, C allows implicit conversion from void * to other pointer types but C++ does not (for type safety reasons). Also, C++ defines many new keywords, such as new and class, which may be used as identifiers (for example, variable names) in a C program.

  6. Abstract syntax tree - Wikipedia

    en.wikipedia.org/wiki/Abstract_syntax_tree

    An abstract syntax tree (AST) is a data structure used in computer science to represent the structure of a program or code snippet. It is a tree representation of the abstract syntactic structure of text (often source code) written in a formal language. Each node of the tree denotes a construct occurring in the text.

  7. C++ classes - Wikipedia

    en.wikipedia.org/wiki/C++_classes

    A class in C++ is a user-defined type or data structure declared with any of the keywords class, struct or union (the first two are collectively referred to as non-union classes) that has data and functions (also called member variables and member functions) as its members whose access is governed by the three access specifiers private, protected or public.

  8. Rule of three (C++ programming) - Wikipedia

    en.wikipedia.org/wiki/Rule_of_three_(C++...

    With the advent of C++11 the rule of three can be broadened to the rule of five (also known as "the rule of the big five" [5]) as C++11 implements move semantics, [6] allowing destination objects to grab (or steal) data from temporary objects. The following example also shows the new moving members: move constructor and move assignment operator.

  9. Rope (data structure) - Wikipedia

    en.wikipedia.org/wiki/Rope_(data_structure)

    In computer programming, a rope, or cord, is a data structure composed of smaller strings that is used to efficiently store and manipulate longer strings or entire texts. For example, a text editing program may use a rope to represent the text being edited, so that operations such as insertion, deletion, and random access can be done ...