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  2. The ClueFinders 3rd Grade Adventures: The Mystery of Mathra

    en.wikipedia.org/wiki/The_ClueFinders_3rd_Grade...

    The ClueFinders 3rd Grade Adventures: The Mystery of Mathra is a computer game in The Learning Company's ClueFinders series where the ClueFinders save the Numerian rainforest and Dr. Horace Pythagoras from a mysterious monster called Mathra. The game was re-released as "The ClueFinders: Mystery of the Monkey Kingdom" in 2001.

  3. Logic puzzle - Wikipedia

    en.wikipedia.org/wiki/Logic_puzzle

    Another form of logic puzzle, popular among puzzle enthusiasts and available in magazines dedicated to the subject, is a format in which the set-up to a scenario is given, as well as the object (for example, determine who brought what dog to a dog show, and what breed each dog was), certain clues are given ("neither Misty nor Rex is the German Shepherd"), and then the reader fills out a matrix ...

  4. Tarski's World - Wikipedia

    en.wikipedia.org/wiki/Tarski's_World

    Tarski's World is a computer-based introduction to first-order logic written by Jon Barwise and John Etchemendy.It is named after the mathematical logician Alfred Tarski.The package includes a book, which serves as a textbook and manual, and a computer program which together serve as an introduction to the semantics of logic through games in which simple, three-dimensional worlds are populated ...

  5. The Learning Company - Wikipedia

    en.wikipedia.org/wiki/The_Learning_Company

    The Learning Company (TLC) was an American educational software company founded in 1980 in Palo Alto, California and headquartered in Fremont, California.The company produced a grade-based line of learning software, edutainment games, and productivity tools.

  6. Language, Proof and Logic - Wikipedia

    en.wikipedia.org/wiki/Language,_Proof_and_Logic

    Language, Proof and Logic is an educational software package, devised and written by Jon Barwise and John Etchemendy, geared to teaching formal logic through the use of a tight integration between a textbook (same name as the package) and four software programs, where three of them are logic related (Boole, Fitch and Tarski's World) and the other (Submit) is an internet-based grading service.

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  8. The Hardest Logic Puzzle Ever - Wikipedia

    en.wikipedia.org/wiki/The_Hardest_Logic_Puzzle_Ever

    The Hardest Logic Puzzle Ever is a logic puzzle so called by American philosopher and logician George Boolos and published in The Harvard Review of Philosophy in 1996. [ 1 ] [ 2 ] Boolos' article includes multiple ways of solving the problem.

  9. Three-card monte - Wikipedia

    en.wikipedia.org/wiki/Three-card_Monte

    To play three-card monte, a dealer places three cards face down on a table, usually on a cardboard box that provides the ability to set up and disappear quickly. [4] The dealer shows that one of the cards is the target card, e.g., the queen of hearts, and then rearranges the cards quickly to confuse the player about which card is which.

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