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  2. Scott Cawthon - Wikipedia

    en.wikipedia.org/wiki/Scott_Cawthon

    Scott Braden Cawthon is an American video game developer, writer, and producer. He is best known for creating Five Nights at Freddy's, a series of survival horror video games which expanded into a media franchise.

  3. Five Nights at Freddy's (video game) - Wikipedia

    en.wikipedia.org/wiki/Five_Nights_at_Freddy's...

    Five Nights at Freddy's (FNaF) is a 2014 point-and-click survival horror game developed and published by Scott Cawthon. The player controls Mike Schmidt, a night security guard at a family pizzeria. The player controls Mike Schmidt, a night security guard at a family pizzeria.

  4. Deferred shading - Wikipedia

    en.wikipedia.org/wiki/Deferred_shading

    After this, a pixel shader computes the direct and indirect lighting at each pixel using the information of the texture buffers in screen space. Screen space directional occlusion [ 4 ] can be made part of the deferred shading pipeline to give directionality to shadows and interreflections.

  5. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Duke Nukem 3D, Shadow Warrior, Blood, Redneck Rampage: Custom, free non-commercial use FPS engine; 2.5D, 2D grid base geometry Buildbox: C++: 2014 Optional Yes 2D, 3D Windows, macOS, iOS, Android: Proprietary: 2D/3D game builder with drag and drop functionalities, coding optional (not required), FREE license available C4 Engine: C++: 2015

  6. Five Nights at Freddy's 2 - Wikipedia

    en.wikipedia.org/wiki/Five_Nights_at_Freddy's_2

    Five Nights at Freddy's 2 (FNaF 2) is a 2014 point-and-click survival horror game developed and published by Scott Cawthon. It is the second installment in the Five Nights at Freddy's series. Set in a fictional pizzeria, the player takes on the role of night security guards Jeremy Fitzgerald and Fritz Smith, defending themselves from the ...

  7. Shadow mapping - Wikipedia

    en.wikipedia.org/wiki/Shadow_mapping

    The shadow mapping technique can also be modified to draw a texture onto the lit regions, simulating the effect of a projector. The picture above captioned "visualization of the depth map projected onto the scene" is an example of such a process.

  8. I ranked 6 brands of frozen tater tots. Only one had the ...

    www.aol.com/ranked-6-brands-frozen-tater...

    I tried six brands of store-bought tater tots from Sonic, Ore-Ida, Cascadian Farm, McCain, Signature Select, and Alexia Foods to find the best ones.

  9. Shadow volume - Wikipedia

    en.wikipedia.org/wiki/Shadow_volume

    Shadow volume is a technique used in 3D computer graphics to add shadows to a rendered scene. It was first proposed by Frank Crow in 1977 [1] as the geometry describing the 3D shape of the region occluded from a light source. A shadow volume divides the virtual world in two: areas that are in shadow and areas that are not.