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UFO 50 is a video game collection developed and published by Mossmouth for Windows on September 18, 2024. It features 50 unique games of varying genres and length. [1] The games are a collaborative effort by six developers over the course of several years, similar to a long-form game jam.
Daniel Hockman reviewed the game for Computer Gaming World, and stated that "the game is unique. There is nothing else like it on the market. There is nothing else like it on the market. If you want something different , can live with polygon cities, and are willing to tackle some truly difficult flight demands you might want to give UFO a try."
UFO Interactive Games, based in City of Industry, California, is an American publisher of interactive video game content, developing on multiple platforms with a focus on original and mass-market gaming software. [1]
Download as PDF; Printable version; In other projects ... Pages in category "UFO Interactive Games games" The following 32 pages are in this category, out of 32 total.
UFO: Afterlight is a 2007 real-time tactics/turn-based strategy video game and the third in Altar Games' UFO series. Like its predecessors UFO: Aftermath and UFO: Aftershock , it combines squad-level tactical combat with overlying strategic elements inspired by the 1994 classic X-COM: UFO Defense .
UFO: Aftermath is a 2003 real-time tactics/turn-based strategy video game created by ALTAR Interactive. It is a homage to the X-COM game series, with roots in the unfinished game The Dreamland Chronicles: Freedom Ridge. It was followed by two sequels, UFO: Aftershock (2005) and UFO: Afterlight (2007).
The temporary website for their upcoming project was first launched on 3 April 2005, [3] with a preview video of Chick Flick, their intended first game. [4] Since then, Nitrome has made 146 flash games, their 135th game being Turn-Undead , released on 7 October 2014, and are venturing into mobile phone and PC gaming, as their current flash ...
UFO: A Day in the Life was designed primarily by Taro Kudou. [2] The game was announced and shown at the Tokyo Game Show in 1999. [3] The game's music was composed by Love-de-Lic's internal sound team The Thelonious Monkeys, comprising Hirofumi Taniguchi and Masanori Adachi. [4]