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The rules of chess (also known as the laws of chess) govern the play of the game of chess. Chess is a two-player abstract strategy board game. Each player controls sixteen pieces of six types on a chessboard. Each type of piece moves in a distinct way.
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José Raúl Capablanca (19 November 1888 – 8 March 1942) – Cuban chess player who was world chess champion from 1921 to 1927. Nicknamed the "Human Chess Machine" due to his mastery over the board and his relatively simple style of play, he was renowned for his exceptional endgame skill and speed of play, and is widely regarded as the most ...
No Stress Chess: Marketed for teaching beginners, the piece(s) a player is able to move are determined by drawing from a deck of cards, with each card providing the rules for how the piece may move. Castling and en passant are disallowed. [105] Panic Chess: Player selects a piece to move, but the target square is randomized from all possible ...
Lasker's Manual of Chess (German: Lehrbuch des Schachspiels) is a book on the game of chess written in 1925 by former World Chess Champion Emanuel Lasker. The content of the book, as Lasker himself writes, is most influenced by the theories put forth by Steinitz , as well as Staunton 's The Chess-Player's Handbook .
This glossary of chess explains commonly used terms in chess, in alphabetical order.Some of these terms have their own pages, like fork and pin.For a list of unorthodox chess pieces, see Fairy chess piece; for a list of terms specific to chess problems, see Glossary of chess problems; for a list of named opening lines, see List of chess openings; for a list of chess-related games, see List of ...
Chess960, also known as Fischer Random Chess, is a chess variant that randomizes the starting position of the pieces on the back rank. It was introduced by former world chess champion Bobby Fischer in 1996 to reduce the emphasis on opening preparation and to encourage creativity in play.
Losing chess [a] is one of the most popular chess variants. [1] [2] The objective of each player is to lose all of their pieces or be stalemated, that is, a misère version. In some variations, a player may also win by checkmating or by being checkmated. Losing chess was weakly solved in 2016 by Mark Watkins as a win for White, beginning with 1.e3.