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  2. Selfie - Wikipedia

    en.wikipedia.org/wiki/Selfie

    The digital selfie originates from the purikura (Japanese shorthand for "print club"), which are Japanese photo sticker booths, [20] [25] introduced by the Japanese video game arcade industry in the mid-1990s. [21] It was conceived in 1994 by Sasaki Miho, inspired by the popularity of girl photo culture and photo stickers in 1990s Japan.

  3. Japanese mobile phone culture - Wikipedia

    en.wikipedia.org/wiki/Japanese_mobile_phone_culture

    The digital selfie originates from purikura (Japanese shorthand for "print club"), which are Japanese photo sticker booths. [ 24 ] [ 26 ] Video game companies Sega and Atlus introduced the first purikura in February 1995, initially at game arcades , before expanding to other popular culture locations such as fast food shops, train stations ...

  4. Japanese popular culture - Wikipedia

    en.wikipedia.org/wiki/Japanese_popular_culture

    The modern selfie has origins in Japanese kawaii culture, particularly the purikura phenomenon of 1990s Japan. [22] To capitalize on the purikura phenomenon, Japanese mobile phones began including a front-facing camera, which facilitated the creation of selfies, during the late 1990s to early 2000s.

  5. Culture of Japan - Wikipedia

    en.wikipedia.org/wiki/Culture_of_Japan

    Chinese dynasties, particularly the Tang dynasty, have influenced Japanese culture throughout history and brought it into the Sinosphere. After 220 years of isolation, the Meiji era opened Japan to Western influences, enriching and diversifying Japanese culture. Popular culture shows how much contemporary Japanese culture influences the world. [2]

  6. Category:Selfies - Wikipedia

    en.wikipedia.org/wiki/Category:Selfies

    Selfie (TV series) Selfie culture on Chinese social media; Selfie Dad; Selfie from Hell; Selfie museum; Selfie Pulla; Selfie stick; Selfie studio; Selfie With ...

  7. Photo booth - Wikipedia

    en.wikipedia.org/wiki/Photo_booth

    Purikura originate from the Japanese video game arcade industry. It was conceived in 1994 by Sasaki Miho, inspired by the popularity of girl photo culture and photo stickers in 1990s Japan. She worked for a Japanese game company, Atlus, where she suggested the idea, but was initially rejected. [7]

  8. Selfie (song) - Wikipedia

    en.wikipedia.org/wiki/Selfie_(song)

    The song finally peaked at number 11 in the UK. In Australia "#Selfie" debuted at number 98 on the ARIA Charts, and moved to a peak of number 3. [22] [23] In 2015, the Japanese pop trio MAX released a cover version of the song, renamed "#SELFIE ~ONNA NOW~." The song was released to commemorate their 20th anniversary.

  9. Category:Culture of Japan - Wikipedia

    en.wikipedia.org/wiki/Category:Culture_of_Japan

    Culture of China was first mostly influential, starting with the development of the Yayoi culture from around 300 BC. Classical Greek and Indian cultural traditions, combined into Greco-Buddhism , influenced the arts and religions of Japan from the 6th century AD, culminating with the introduction of Mahayana Buddhism .