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In book publishing, an anthology is a collection of literary works chosen by the compiler; it may be a collection of plays, poems, short stories, songs, or related fiction/non-fiction excerpts by different authors. There are also thematic and genre-based anthologies.
Artists' books (such as An Anthology of Chance Operations) and multiples [28] (as well as happenings), were central to Fluxus' ethos disdaining galleries and institutions, replacing them with "art in the community", and the definition of what was and wasn't a book became increasingly elastic throughout the decade as the two forms collided.
Design theory is a subfield of design research concerned with various theoretical approaches towards understanding and delineating design principles, design knowledge, and design practice. History [ edit ]
A theory of art is intended to contrast with a definition of art. Traditionally, definitions are composed of necessary and sufficient conditions, and a single counterexample overthrows such a definition. Theorizing about art, on the other hand, is analogous to a theory of a natural phenomenon like gravity.
Book cover. An Anthology of Chance Operations (An Anthology) was an artist's book publication from the early 1960s, featuring experimental neodada art and music composition that used John Cage–inspired indeterminacy. It was edited by La Monte Young and DIY co-published in 1963 by Young and Jackson Mac Low in New York City.
The Norton Anthology of Theory & Criticism (NATC) is an anthology of literary theory and criticism written in or translated to English that is published by the W. W. Norton & Company, one of several such compendiums. The first edition was published in 2001, with a second edition published in 2010 and a third in 2018.
His 1998 book The Art of Art History: A Critical Anthology is considered 'the most widely used English-language introduction to art history'. [ 1 ] At UCLA, Professor Preziosi developed the art history critical theory program and the UCLA museum studies program.
Design fiction is part of the speculative design discipline, itself a relative of critical design. [1] Although the term design fiction was coined by Bruce Sterling in 2005, where he says it is similar to science fiction but "makes more sense on the page", [29] it was Julian Bleecker's 2009 essay [30] that firmly established the idea. [5]