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A video game, WarGames, was released for the ColecoVision in 1983 and ported to the Atari 8-bit computers and Commodore 64 in 1984. It played similarly to the NORAD side of the "Global Thermonuclear War" game, where the United States had to be defended from a Soviet strike by placing bases and weapons at strategic points.
Between 1962 and 1967, the US military [b] conducted a series of strategic-level wargames known as the Sigma war games to test proposed strategies for fighting the Vietnam War. The Sigma I-64 and II-64 games, conducted in 1964, were designed to test the proposed strategy of gradually escalating pressure on North Vietnam until it gave up out of ...
The most successful card wargame (as a card game and as a wargame) would almost certainly be Up Front, a card game about tactical combat in World War II published by Avalon Hill in 1983. The abstractness is harnessed in the game by having the deck produce random terrain, and chances to fire, and the like, simulating uncertainty as to the local ...
Military simulations, also known informally as war games, are simulations in which theories of warfare can be tested and refined without the need for actual hostilities. Military simulations are seen as a useful way to develop tactical , strategical and doctrinal solutions, but critics argue that the conclusions drawn from such models are ...
War Game is a 2002 animated short film made by the British animation company Illuminated Films, and based on the Michael Foreman novel of the same name. The film included many of the same scenes listed in the book, although four new characters were created. It features the voices of Adam Godley, Colin McFarlane, and Kate Winslet.
Millennium Challenge 2002 (MC02) was a major war game exercise conducted by the United States Armed Forces under JFCOM in mid-2002, running from 24 July to 15 August. The exercise involved both live exercises and computer simulations, costing US$250 million (equivalent to about $437M in 2024), the most expensive war game in US military history. [1]
The popularity of role-playing games, video games, and, finally, collectible card games continued to draw in new players. These attracted the same sort of players that had gravitated to wargames before, [citation needed] which led to a declining, and aging, population in the hobby. The continued marginal sales of wargames took its toll on the ...
Space Battle (play-by-mail game) Space Combat (play-by-mail game) Spiral Arm (game) Star Wars: X-Wing Miniatures Game; Starlord (play-by-mail game) Starship Command (play-by-mail game) State of War (play-by-mail game) Strategic Conflict; Strategic Imperial Conquest; Supernova II