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The first generation Game Link Cable (model DMG-04) was released alongside the original Game Boy and has "large" connectors on both ends. It can only be used to link two original Game Boy consoles to play Game Link-compatible games, usually denoted by a "Game Link" logo (often read as "Game Boy Video Link") on the packaging and cartridge.
It is compatible with the Game Boy Advance, Game Boy Advance SP, and Game Boy Player, but it does not fit the Game Boy Micro's different style link cable port. As of July 2009, only about thirty Game Boy Advance games support this feature.
The cable is compatible with the GameCube and the Wii on the console side; and the Game Boy Advance, Game Boy Advance SP, Game Boy Player, and e-Reader on the portable side. When used with the Game Boy Player accessory, the Game Boy Advance system can be used to control any Game Boy game played through the GameCube.
The GameCube-Game Boy Advance cable was used for games that support connectivity between the GameCube and the Game Boy Advance (bundled with some games). The cable also worked with the Wii and the Game Boy Advance SP .
The Game Boy Advance Wireless Adapter [a] is a wireless adapter accessory for the Game Boy Advance, released by Nintendo in 2004. It provides an alternative to the Game Boy Advance Game Link Cable but is only supported by a small number of games.
Pages in category "Games with GameCube-GBA connectivity" The following 68 pages are in this category, out of 68 total. This list may not reflect recent changes .
The Game Boy Advance [a] (GBA) is a 32-bit handheld game console developed, manufactured, and marketed by Nintendo as the successor to the Game Boy Color.It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, 2001, and in mainland China as iQue Game Boy Advance on June 8, 2004.
Game Boy Game Pak is the brand name of the ROM cartridges used to store video game data for the Game Boy family of handheld video game consoles, part of Nintendo's line of Game Pak cartridges. Early Game Boy games were limited to 32 kilobytes (KB) of read-only memory (ROM) storage due to the system's 8-bit architecture .
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