enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Blocks world - Wikipedia

    en.wikipedia.org/wiki/Blocks_world

    Toy problems were invented with the aim to program an AI which can solve it. The blocks world domain is an example for a toy problem. Its major advantage over more realistic AI applications is, that many algorithms and software programs are available which can handle the situation. [2] This allows to compare different theories against each other.

  3. Parallel breadth-first search - Wikipedia

    en.wikipedia.org/wiki/Parallel_breadth-first_search

    The breadth-first-search algorithm is a way to explore the vertices of a graph layer by layer. It is a basic algorithm in graph theory which can be used as a part of other graph algorithms.

  4. Sussman anomaly - Wikipedia

    en.wikipedia.org/wiki/Sussman_Anomaly

    In the problem, three blocks (labeled A, B, and C) rest on a table. The agent must stack the blocks such that A is atop B, which in turn is atop C. However, it may only move one block at a time. The problem starts with B on the table, C atop A, and A on the table:

  5. Depth-first search - Wikipedia

    en.wikipedia.org/wiki/Depth-first_search

    Algorithms that use depth-first search as a building block include: Finding connected components. Topological sorting. Finding 2-(edge or vertex)-connected components. Finding 3-(edge or vertex)-connected components. Finding the bridges of a graph. Generating words in order to plot the limit set of a group. Finding strongly connected components.

  6. 'No one will win a trade war,' China says after Trump tariff ...

    www.aol.com/news/no-one-win-trade-war-015134863.html

    Neither the United States nor China would win a trade war, the Chinese Embassy in Washington said on Monday, after U.S. President-elect Donald Trump threatened to slap an additional 10% tariff on ...

  7. Answer set programming - Wikipedia

    en.wikipedia.org/wiki/Answer_set_programming

    An early example of answer set programming was the planning method proposed in 1997 by Dimopoulos, Nebel and Köhler. [3] [4] Their approach is based on the relationship between plans and stable models. [5]

  8. Fantasy Football Week 17: DFS building blocks, values and a ...

    www.aol.com/sports/fantasy-football-week-17-dfs...

    Rice has averaged 10.0 targets and 78.2 receiving yards with three touchdowns over his last five games, and he’s a top-10 WR as Patrick Mahomes’ primary receiver. Star to Fade Alvin Kamara ...

  9. NBA DFS Building Blocks for Saturday, November 13 - AOL

    www.aol.com/news/nba-dfs-building-blocks...

    Saturday, Nov. 13 brings us a six-game main slate stretching from 7:00 p.m. to 10:30 p.m. ET. Let’s look at the player pool and discuss the top NBA DFS picks for DraftKings, FanDuel and Yahoo ...