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  2. Reader Rabbit's Ready for Letters - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit's_Ready_for...

    The game allows for free exploration and offers activities that enable children to begin learning to read. [3] The modules included teach shape recognition, matching and basic word skills. [1] The digitized voices encourage direction, exercises listening comprehension and helps tie language to words. The concept of cause-and-effect is ...

  3. Reader Rabbit's Interactive Reading Journey 2 - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit's_Interactive...

    Reader Rabbit's Interactive Reading Journey 2 is a 1996 video game released on the Windows and Macintosh systems and designed for ages 5 till 8. It is the seventh game in the Reader Rabbit franchise and a sequel to Reader Rabbit's Interactive Reading Journey.

  4. Reading readiness - Wikipedia

    en.wikipedia.org/wiki/Reading_readiness

    Because a child's early experience with literacy-related activities is highly correlated to the child's success with reading, it is important to consider a child's developmental level when choosing appropriate activities and goals. Early and enjoyable pre-reading experiences set the stage for a child's desire to learn.

  5. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company.The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.

  6. Arthur video games - Wikipedia

    en.wikipedia.org/wiki/Arthur_video_games

    Arthur's Reading is a two-disc CD-based game that contains more than 50 activities featuring Arthur characters. Disc 1 covers letter recognition, phonics, and word families, as well as containing an art room for players to print out. Disc 2 covers reading comprehension, grammar, and spelling. [5] Arthur's Math Games contains five math-related ...

  7. Emergent literacies - Wikipedia

    en.wikipedia.org/wiki/Emergent_literacies

    Emergent literacy is a term that is used to explain a child's knowledge of reading and writing skills before they learn how to read and write words. [1] It signals a belief that, in literate society, young children—even one- and two-year-olds—are in the process of becoming literate. [2]

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