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  2. Plane (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Plane_(Dungeons_&_Dragons)

    A fictional plane of existence in Dungeons & Dragons, under the standard planar cosmology. [34] A dimly lit dimension that is both conterminous to and coexistent with the Material Plane. It overlaps the Material Plane much as the Ethereal Plane does, so a planar traveler can use the Plane of Shadow to cover great distances quickly.

  3. Spelljammer: Adventures in Space - Wikipedia

    en.wikipedia.org/wiki/Spelljammer:_Adventures_in...

    Spelljammer: Adventures in Space is a boxed set for the 5th edition of the Dungeons & Dragons fantasy role-playing game.The boxed set includes three sourcebooks: the Astral Adventurer's Guide (a Spelljammer campaign setting guide), the Light of Xaryxis (an adventure module), and Boo's Astral Menagerie (a bestiary of Wildspace and Astral Sea creatures).

  4. Outer Plane - Wikipedia

    en.wikipedia.org/wiki/Outer_Plane

    The Outer Planes were presented for the first time in Volume 1, Number 8 of The Dragon, released July 1977 as part of the Great Wheel of Planes. [1] In the article "Planes: The Concepts of Spatial, Temporal and Physical Relationships in D&D", Gary Gygax mentions that there are 16 Outer Planes and describes the Seven Heavens, the Twin Paradises, and Elysium as "Typical higher planes", Nirvana ...

  5. Spelljammer - Wikipedia

    en.wikipedia.org/wiki/Spelljammer

    Spelljammer is a campaign setting originally published for the Advanced Dungeons & Dragons (2nd edition) role-playing game, which features a fantastic (as opposed to scientific) outer space environment. Subsequent editions have included Spelljammer content; a Dungeons & Dragons 5th edition setting update was released on August 16, 2022.

  6. Planescape - Wikipedia

    en.wikipedia.org/wiki/Planescape

    The Prime Material Plane; The Astral Plane; The Outer Planes (representing alignments and the primary domains of the various deities, where their petitioners spend their afterlives) Planescape "solidified the Great Wheel cosmology that began in 1e and would later be reinstated in 5e as the dominant of three theoretical models". [3]: 98

  7. A Guide to the Astral Plane - Wikipedia

    en.wikipedia.org/wiki/A_Guide_to_the_Astral_Plane

    Rules for astral travel, zero-gravity combat and spellcasting are crisply and clearly explained - all concepts that will add extra spice to normal play and properly emphasise the unique nature of this inner space." [1] He continues "For these rules to have any practical value, though, the Astral Plane has to be worth exploring. And for that it ...

  8. Planescape Campaign Setting - Wikipedia

    en.wikipedia.org/wiki/Planescape_Campaign_Setting

    The Planescape Campaign Setting boxed set details the planes of the Dungeons & Dragons game, which had been previously featured in books such as Deities and Demigods and the Manual of the Planes. The set contains a Player and a DM Guide, a Monstrous Supplement, a guide exploring the city of Sigil and the plane of the Outlands , four color maps ...

  9. Manual of the Planes - Wikipedia

    en.wikipedia.org/wiki/Manual_of_the_Planes

    The Manual of the Planes (abbreviated MoP [1]) is a manual for the Dungeons & Dragons role-playing game. This text addresses the planar cosmology of the game universe. The original book (for use with Advanced Dungeons & Dragons 1st Edition) was published in 1987 by TSR, Inc . [ 2 ]