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Modern chess is a chess variant played on a 9×9 board. The game was invented by Gabriel Vicente Maura in 1968. [1] [2] Besides the usual set of chess pieces, each player has a prime minister and an additional pawn: The prime minister (M) combines powers of a bishop and a knight.
Contemporary chess is an organized sport with structured international and national leagues, tournaments, and congresses. Thousands of chess tournaments, matches, and ...
Some of these games have developed independently while others are ancestors or relatives of modern chess. [112] The popularity of these variants may be limited to their respective places of origin (as is largely the case for shogi), or worldwide (as is the case for xiangqi). The games have their own institutions and traditions.
The Modern Defense (also known as the Robatsch Defence after Karl Robatsch) is a hypermodern chess opening in which Black allows White to occupy the center with pawns on d4 and e4, then proceeds to attack and undermine this "ideal" center without attempting to occupy it. The Modern Defense usually starts with the opening moves: 1. e4 g6
Modern Chess Openings (usually called MCO) is a reference book on chess openings, first published in 1911 by the British players Richard Clewin Griffith (1872–1955) and John Herbert White (1880–1920). The fifteenth edition was published in 2008.
This is a list of chess openings, organised by the Encyclopaedia of Chess Openings ... Reversed Modern Defense: 1. g3 d5 2. Bg2 c5; Hungarian Opening: Slav Formation ...
A distinction is usually drawn between the Pirc and lines where Black delays the development of his knight to f6, or omits it altogether; this is known as the Modern or Robatsch Defence. The tenth edition of Modern Chess Openings (1965) grouped the Pirc and Robatsch together as the "Pirc–Robatsch Defense".
The earliest precursor of modern chess is a game called chaturanga, which flourished in India by the 6th century, and is the earliest known game to have two essential features found in all later chess variations—different pieces having different powers (which was not the case with checkers and Go), and victory depending on the fate of one ...
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